Counter-Strike 2

Counter-Strike 2

de_fasthold | Competitive Remake
 This topic has been pinned, so it's probably important
Roald  [developer] 18 Oct, 2016 @ 4:42am
Gameplay
When you have any thoughts about the gameplay on how we could improve it then please write it down here!

When talking about gameplay I mean the layout of the map, cover spots on the bombsites, main paths and additional paths, certain angles, boost spots, useage of crossfire spots, wallbang spots, useage of grenades, sizes of shooting range and width of the pathways, vissibility, flow of the map that leads you easyly to where you have to go (oriëntation) and so on.

This means no bugs/fixes like nodraw's, bomb stuck, clipping objects, no alligned props/brushes and etc. We have another topic for that.

We can't sure you, that we will do something with each feedback we get, since gameplay can be a personal opinion. Important is that you have done a solid 5 vs 5 competetive testing before you talk about balance and stuff unless you are really sure :D. So logic stuff could help us alot!
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Showing 1-2 of 2 comments
Massimo 17 Oct, 2016 @ 7:58am 
T sided
Hi. I just want to say this map looks nice. I have been playing it mostly alone and little bit with friend. There are just few thinks that I think will make this map very T sided. I haven't really played this map so this is just how I see it while flying with noclip. Ts need only few easy smokes to win this. I'm LEM if it matters so this is not coming from complete noob.

1. A is too hard to hold since there are basicly 3 ways to get in. Middle is small and easy for terrorists to rush A. It is hard to hold since they can rush from balcony, long and middle same time, wich is too much for 2 CTs. It would be really easy for Ts to take A site.

2. House from middle to B is problem in my opinion or atleast the small window in room there. Ts can rush easily from middle, house and from barn wich is again 3 paths to site.

3. Middle is too hard to hold alone so you would need atleast 2 CTs to hold it but then there is only one guy holding site wich propably would be B, because CTs fast rotation from middle.

I'm not expert but in my opinion Middle is the problem. Think about Dust 2 and Mirage maybe that helps a bit. I hope this helps. If you think there is nothing wrong with your map then don't change it. I don't want to ruin your work, just help and so my opinion.
Roald  [developer] 17 Oct, 2016 @ 6:15pm 
Well thank you for your thoughts! I will write mine aswell

1. Ct can smoke off or molotov the main path to A. CT should control mid and can be done with 1 smoke. 1 Ct on A can push short and hold midle with 2 Ct's. Fast rotation for Ct is provided. Also balcony is a risk to take for T's when Ct defends right. Balcony and main path are lined up when u use crossfire so it can be hold by 1 ct but its hard. I dont rlly see a issue on A myself.

2. I dont know if its a problem. Ct has a strong position on B balcony. Also its the thing about losing ur advantage as Ct on midle, u will give the advantage to the terrorists. It can give the gameplay a nice twist. Also this path provides a good rotation for Ct. Tho maybe there are too many paths to B atm. Maybe 1 should be closed off. Which one idk and if this is certain idk either. Map should be playtested alot to see the real balance (multiply matches by same players/teams). For now I will close the window since I agree on that.

3. Midle may be new with the 2 pathways. Tho I think Ct has nice strong angles. Playtests should tell us more.

I hope there will be players who test this map multiply time on 5 vs 5 competetive mode to give us real answers about the gameplay (balance, timings, angels and etc). I will try to find someone to get a server running with this map. In the meanwhile I will fix some stuff and check what I can do to prove a litle of the gameplay already like fixing a narrow doorway, clean up a wall that gives a distraction or get rid of a bad angle.
Last edited by Roald; 17 Oct, 2016 @ 6:37pm
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