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1. A is too hard to hold since there are basicly 3 ways to get in. Middle is small and easy for terrorists to rush A. It is hard to hold since they can rush from balcony, long and middle same time, wich is too much for 2 CTs. It would be really easy for Ts to take A site.
2. House from middle to B is problem in my opinion or atleast the small window in room there. Ts can rush easily from middle, house and from barn wich is again 3 paths to site.
3. Middle is too hard to hold alone so you would need atleast 2 CTs to hold it but then there is only one guy holding site wich propably would be B, because CTs fast rotation from middle.
I'm not expert but in my opinion Middle is the problem. Think about Dust 2 and Mirage maybe that helps a bit. I hope this helps. If you think there is nothing wrong with your map then don't change it. I don't want to ruin your work, just help and so my opinion.
1. Ct can smoke off or molotov the main path to A. CT should control mid and can be done with 1 smoke. 1 Ct on A can push short and hold midle with 2 Ct's. Fast rotation for Ct is provided. Also balcony is a risk to take for T's when Ct defends right. Balcony and main path are lined up when u use crossfire so it can be hold by 1 ct but its hard. I dont rlly see a issue on A myself.
2. I dont know if its a problem. Ct has a strong position on B balcony. Also its the thing about losing ur advantage as Ct on midle, u will give the advantage to the terrorists. It can give the gameplay a nice twist. Also this path provides a good rotation for Ct. Tho maybe there are too many paths to B atm. Maybe 1 should be closed off. Which one idk and if this is certain idk either. Map should be playtested alot to see the real balance (multiply matches by same players/teams). For now I will close the window since I agree on that.
3. Midle may be new with the 2 pathways. Tho I think Ct has nice strong angles. Playtests should tell us more.
I hope there will be players who test this map multiply time on 5 vs 5 competetive mode to give us real answers about the gameplay (balance, timings, angels and etc). I will try to find someone to get a server running with this map. In the meanwhile I will fix some stuff and check what I can do to prove a litle of the gameplay already like fixing a narrow doorway, clean up a wall that gives a distraction or get rid of a bad angle.