Counter-Strike 2

Counter-Strike 2

de_fasthold | Competitive Remake
 This topic has been pinned, so it's probably important
The Lard of The Yard  [developer] 8 Oct, 2016 @ 2:19pm
Bugs and Stuff
Add all the bugs, game breaking or not, here:
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Showing 1-15 of 19 comments
Roald  [developer] 9 Oct, 2016 @ 5:40am 
There are already a few things on the list:
- Some clipping should be done
- Colorcorrection isn't packed in the map at the moment
- Fix a nodraw (see screenshots for these and following things: http://imgur.com/a/Xvtj8)
- Fix some flickering objects and water
- Bombzone markers on B should be add
- Reduce bombsite B in height so you can't plant on the objects
- Minor detail work as adding doorframes in the wall
DuongC 9 Oct, 2016 @ 1:36pm 
Spent an hour exploring the map, found minor things and some random things that might be intentional or not. I'll probably post some to the tips and tricks assuming they aren't broken in a future update.

Here's an album of all the things I found:
http://imgur.com/a/kfOyv
The Lard of The Yard  [developer] 11 Oct, 2016 @ 5:46am 
Originally posted by 「yelløw」:
Spent an hour exploring the map, found minor things and some random things that might be intentional or not. I'll probably post some to the tips and tricks assuming they aren't broken in a future update.

Here's an album of all the things I found:
http://imgur.com/a/kfOyv

Thanks for these. Gonna fix them soon!
Ringo 12 Oct, 2016 @ 4:25pm 
There is also lots of spots bomb can get stuck^
The Lard of The Yard  [developer] 12 Oct, 2016 @ 11:02pm 
Originally posted by Ringo:
There is also lots of spots bomb can get stuck^
Most of these will be fixed in today's update.
siXtreme 13 Oct, 2016 @ 5:39am 
There are many ways to get completly out of the map. One in T spawn, from there you can go over the hole map. At Bombspot B, at middle ramp and more.
siXtreme 13 Oct, 2016 @ 5:47am 
There are so many places where you can get out or under the map.
✪Aud~ 13 Oct, 2016 @ 9:20pm 
Wanted to mention to you H4WKLE, not exaclty a bug but the map seems a lot darker than in your images. In game it looks more like late afternoon, or early morning, but your images look more like a mid morning. Personally I prefer the morning take on the map as it's a bit more visible and it's more appealing to the eye.

I'd suggest you increase the light value in the light_environment, and change the ambient light to more of an orange or so. The normal light colour can be a sort of pale yellow.

edit: actually now that I've looked a bit more.. Maybe just change the direction of the sun? Right now all the buildings cast a shadow making the majority of the actual map a sort of blue tint from the shadows, whilst the backdrop is actually rather sunny.
Last edited by ✪Aud~; 13 Oct, 2016 @ 9:23pm
✪Aud~ 13 Oct, 2016 @ 9:30pm 
http://imgur.com/a/9fLuZ Some feedback on clip brushes and a minor bug.
The Lard of The Yard  [developer] 14 Oct, 2016 @ 7:36am 
Originally posted by ✪Audrey~:
http://imgur.com/a/9fLuZ Some feedback on clip brushes and a minor bug.

Thanks for mentioning the lighting problem. I actually overlooked a minor detail when packing the map.
seedyJ 15 Oct, 2016 @ 2:38am 
I walk around your map for quite a while and focused on bomb stuck spots, some of these map have already been found. Awesome map though! I do think it could benefit if some of the smaller connecting rooms where removed but that is just personal opinion,

Keep up the great work!

http://imgur.com/a/wf4Hw
DARK 17 Oct, 2016 @ 6:28pm 
http://prntscr.com/cvmrbl

CT spawn doorway, not sure if this has been pointed out yet but there ya go
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