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- Some clipping should be done
- Colorcorrection isn't packed in the map at the moment
- Fix a nodraw (see screenshots for these and following things: http://imgur.com/a/Xvtj8)
- Fix some flickering objects and water
- Bombzone markers on B should be add
- Reduce bombsite B in height so you can't plant on the objects
- Minor detail work as adding doorframes in the wall
Here's an album of all the things I found:
http://imgur.com/a/kfOyv
Thanks for these. Gonna fix them soon!
I'd suggest you increase the light value in the light_environment, and change the ambient light to more of an orange or so. The normal light colour can be a sort of pale yellow.
edit: actually now that I've looked a bit more.. Maybe just change the direction of the sun? Right now all the buildings cast a shadow making the majority of the actual map a sort of blue tint from the shadows, whilst the backdrop is actually rather sunny.
Thanks for mentioning the lighting problem. I actually overlooked a minor detail when packing the map.
https://gyazo.com/04a2550060e4e925b997e92894d7ec06
Keep up the great work!
http://imgur.com/a/wf4Hw
https://gyazo.com/f8060f4490c3a1a44cf4d1645219706a
Bomb Stuck Spots:
https://gyazo.com/7cf85e43fb54abd49d3090538a98d70d
https://gyazo.com/4405a18cfde9496c757ec1f57862b90d (Its on that little ledge)
https://gyazo.com/febadf083a800dd8ae396572b444c992
https://gyazo.com/fa07d0dd2ceddea11f43b374c67a706b
https://gyazo.com/3c4779c126c08ffecd5022a38ca21604
https://gyazo.com/cef8722de3848ae686bcda3064415e3c
You can also through bomb out of the map from like anywhere on top of the well near T spawn.
CT spawn doorway, not sure if this has been pointed out yet but there ya go