Day of Infamy

Day of Infamy

Operation Avalanche
LethalOrange 17 Oct, 2016 @ 10:11pm
Singleplayer
Is there a way to play this in the single player missions?
Last edited by LethalOrange; 17 Oct, 2016 @ 10:11pm
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Showing 1-10 of 10 comments
Rookzilla  [developer] 18 Oct, 2016 @ 6:43am 
For reasons I don't know, yet, the map refuses to let me generate a nav mesh. Once I figure out how to do that, I'll build a mesh for bots.
LethalOrange 18 Oct, 2016 @ 7:55am 
Thanks man I appreciate the feedback. Just keep me updated. I really dig the singlepalyer for this game as well as the multiplayer. Even though they're sort of the same thing. It's nice to play by yourself, you know?
I was going to ask that question to but thank you for letting us know the problem. It would be great to have one of the main maps from DoDS to DOI while having the oppertunity to play singleplayer mode with bots!
You can generate one mesh via a console command.
Bring your curser over a walkable area, open the console and type "nav_begin_area".
Close your console and drag open a square. When you are done, open your console and type "nav_end_area". After that, place your cursor over that area, type in your console "mark_walkable". When you are done try "nav_generate".
Poopenshnapples 19 Feb, 2018 @ 6:39am 
Originally posted by {WeB}*HansDieterKarlHeinzHolger*:
You can generate one mesh via a console command.
Bring your curser over a walkable area, open the console and type "nav_begin_area".
Close your console and drag open a square. When you are done, open your console and type "nav_end_area". After that, place your cursor over that area, type in your console "mark_walkable". When you are done try "nav_generate".

Does not work... Unfortunately
Nav meshing is extremely difficult to do manually, so I do not know if that option is reasonable
Luke Laferrari 19 Feb, 2018 @ 3:52pm 
I was able to generate a mesh but I cant spawn nor will the bots spawn. I think the problem is theres nothing in the "select unit" section in the team select screen.

edit:
I think the map script is missing or broken.
https://wiki.newworldinteractive.com/Day_of_Infamy:Map_Scripts
Last edited by Luke Laferrari; 19 Feb, 2018 @ 4:13pm
Luke Laferrari 22 Feb, 2018 @ 1:52am 
I was able to spawn in with bots by fixing the map script. I wasnt able to select the unit but that doesnt really matter that much.
I edited the operation_avalanche.txt, and changed it to thishttps://pastebin.com/Fp2T4cyN
Only problem is the nav mesh. The generated mesh has a lot of problems but I think its fixable.

Edit: I posted the wrong txt originaly
Last edited by Luke Laferrari; 22 Feb, 2018 @ 3:06pm
Originally posted by Poopenshnapples:
Does not work... Unfortunately
Nav meshing is extremely difficult to do manually, so I do not know if that option is reasonable

First of all, that is not what I suggested. But I don't agree with you anyways. I'd do it 50/50. Let the automated generation process do its work and shape the navigation mesh as you wish.
Poopenshnapples 19 Sep, 2018 @ 5:54pm 
Originally posted by {WeB}*HansDieterKarlHeinzHolger*:

First of all, that is not what I suggested. But I don't agree with you anyways. I'd do it 50/50. Let the automated generation process do its work and shape the navigation mesh as you wish.

I had no idea you replied until now
When I tired to create a nav mesh it would crash to desktop
Originally posted by Poopenshnapples:
I had no idea you replied until now
When I tired to create a nav mesh it would crash to desktop

I had to re-read only a few comments, so no biggie ;) Do you use power 4 displacements? Avoid them as much as possible, as those are not handled well by the engine in most ways. Use power 2 displacements whenever possible. See if the game still crashes with those :)
Last edited by Hans-Dieter-Karl-Heinz-Holger; 23 Sep, 2018 @ 9:48am
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