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Bring your curser over a walkable area, open the console and type "nav_begin_area".
Close your console and drag open a square. When you are done, open your console and type "nav_end_area". After that, place your cursor over that area, type in your console "mark_walkable". When you are done try "nav_generate".
Does not work... Unfortunately
Nav meshing is extremely difficult to do manually, so I do not know if that option is reasonable
edit:
I think the map script is missing or broken.
https://wiki.newworldinteractive.com/Day_of_Infamy:Map_Scripts
I edited the operation_avalanche.txt, and changed it to thishttps://pastebin.com/Fp2T4cyN
Only problem is the nav mesh. The generated mesh has a lot of problems but I think its fixable.
Edit: I posted the wrong txt originaly
First of all, that is not what I suggested. But I don't agree with you anyways. I'd do it 50/50. Let the automated generation process do its work and shape the navigation mesh as you wish.
I had no idea you replied until now
When I tired to create a nav mesh it would crash to desktop
I had to re-read only a few comments, so no biggie ;) Do you use power 4 displacements? Avoid them as much as possible, as those are not handled well by the engine in most ways. Use power 2 displacements whenever possible. See if the game still crashes with those :)