Team Fortress 2

Team Fortress 2

The Moppet
STAT SUGESTION
THERE ALL F*CKING LAUGHING AT THE HEAVY WITH THE SMOL MINIGUN (i really want this too be added i think the stats should be)
(+) no movement reduction while firing or spining up
(+)20% more movment speed on wearer
(+)30% faster firing speed even tho it has less barrels since i dont wanna just copy brass beast
(+)can jump while fireing
(-)40% less primary ammo on wearer
(-)25% less acurate
(-)10% less damage

i feel this would make you have to get more up close and personal making dolokohs bar a bit more usefull but also making it so that u have to doge rockets and pipes so you have to have better aim i hope these will be the stats for this weopon:steamthumbsup: and that the heavy gets an update:steamsad:
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mishael1 23 mart. 2022 la 7:30 
Those stats are extremely OP mate. The upsides you stated need to be reduced by 50% before even starting a discussion about this idea. For example- +30% firing speed and -10% damage means this has more PB DPS even before we consider the ♥♥♥♥♥♥♥ insane mobility bonuses.
ok
this is my first statsugestion
(+)20% more movment speed on wearer
(+)20% more firing speed
(-)40% less primary ammo on wearer
(-)25% less acurate

Postat inițial de mishael1:
Those stats are extremely OP mate. The upsides you stated need to be reduced by 50% before even starting a discussion about this idea. For example- +30% firing speed and -10% damage means this has more PB DPS even before we consider the ♥♥♥♥♥♥♥ insane mobility bonuses.
better?
mishael1 24 mart. 2022 la 3:52 
Postat inițial de agent chees:
(+)20% more movment speed on wearer
(+)20% more firing speed
(-)40% less primary ammo on wearer
(-)25% less acurate

Postat inițial de mishael1:
Those stats are extremely OP mate. The upsides you stated need to be reduced by 50% before even starting a discussion about this idea. For example- +30% firing speed and -10% damage means this has more PB DPS even before we consider the ♥♥♥♥♥♥♥ insane mobility bonuses.
This is considerably better in terms of balance, since this suggestion keeps the rev-up movement penalty of the minigun.
+20% movement speed on the heavy is probably too much, since it gets him from 77% speed to 93%, making heavy as fast as Demoman, and I think Heavy should be kept noticeably slower than demo by design

Overall, not too bad
+Crit on headshots
+Keeps normal walking speed while firing
-Less ammo (100 ammo)
-No Random Crits
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