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Im really lost on how to start their campaign, it feels worse than mercia in the normal DLC.
Starting moves:
I found it fine, I set a non-aggression with Danelaw and Mercia and went after Glywysing & Wales for trade resources. Using Alfred the Great led to a swift gain, especially with the faction perk which means there's no instability penalty for conquering. I then secured trade with whoever I could to fund several armies to claim England (Wales has lead and Iron). I knew Mercia and Danelaw would come to blows, allowing them to damage each other before I moved in for the kill, first declaring war on Mercia as their lands bordered mine.
Vikings:
Then came the war with Danelaw. They were already at war against Strachlyde/Scotland and slightly damaged from the steamrolling of Mercia & Northumberland. I attacked instantly. I had only researched military tech from the start for -Fatigue Rate and campaign movement. I made sure my armies stayed together - about one and a half stacks - and using my high cunning generals to attack mainly at night.
Tactics:
Welsh Longbows focused on hard hitting infantry and their general (two handed axes disappear under longbow fire), whilst my small amount of unarmoured cavalry tended to take heavy losses chasing multiple skirmishers. Normally keeping my infantry pretty static. With their skirmishers busy I could move my javelinmen to fire on Hirdmen and their generals from behind. With their General dead, Dane armies crumble pretty fast especially early on. Keep yours safe or use him against weaker units to get a quick breakthrough their line. Having the skirmish advantage is huge for Wessex - Longbows are so good (with military traditions upgrading missile damage +20% they almost do javelinesque damage).
Consolidating your Kingdom:
After beating the main Danelaw armies just take their lands as soon as possible and keep an eye out for Dane fleets from Jutland crossing the channel. You can deal with rebellions later or keep a small force in your backlines to deal with them (I always keep a 5-8 unit force or two in my lands in case of rebellion or surprise attack). There's not too many cities in England but once you have it and become a Kingdom you can turtle up for a bit and build. I kept out of Scotland and Ireland unless they declared war on me in which I would subjugate and support another faction - their land isn't bad per se but I like having them seperate like the UK now + cool units if they're puppet states, also having more people to trade with is good.
Building up:
I stayed away from making non-aggression pacts with mainland Europe and only traded. If you don't plan to attack a nation then make the deals and get that money but you don't need to be too friendly with anyone. Most leave you alone to your island and are to busy at war with others. (Ireland can be troublesome at times as its close to home). Danelaw, Mercia and Wales generate a huge amount of income if you build right - Babbenburgh + Jorvik are major cities in Danelaw, Wales has lead and iron (I use this as a recruitment centre) and Mercia has Timber. Wessex is best set up for agriculture where it can make a lot of money too and grow fast. Focus on trade as well it's a huge benefit as you have resources and you live on a safe little island away from the ♥♥♥♥♥♥♥♥♥♥♥ wars in Europe.
After that you should be pretty powerful to attack wherever. I did mine on Legendary, attacking the Danes and moving into Europe through Jutland into old East Francian territory - securing Frances northern border before attacking them. I found Asturias early game to be the most challenging personally - Wessex was a piece of cake in comparison.
Longbows are key to sucessful battles, since there are no match to counter that unit at least in England. GL!
Not all mods work well on all difficulty levels.
Not all mods work well on all difficulty levels." Anyone? I know battle difficulty should always stay on normal since the AI just gets unfair bonuses at higher levels, but what about campaign difficulty can I set that to very hard? Thanks in advance!