Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I have a similar issue with the revamped FT Foxy, and FT Freddy. However, I think (and hope) this will get addressed as the days go on :\
and if so, have you tried turning up the Smaples?
just right click anywhere in the primary viewport and select render settings
here click next to the first #Samples and select 512 or 1024
If you don’t have anything moving you can turn off the motion blur or, if you have, click next the second #Sample and select the higher one there too.
Now export your poster and it’s done!
hmmmmm.... now that I think on it... could there be a texture that would conflict with other current textures that people already have? perhaps that could cause a shine grain issue :\
How to fix that? ...Besides turning MapScale to 0