Starbound

Starbound

Weapon assembly
 This topic has been pinned, so it's probably important
alberto-rota  [developer] 20 Oct, 2016 @ 1:15pm
Post Ideas HERE
If you guys have any idea of how to improve this mod, or have any request, please post them here.

List of accepted ideas:
  • Show the kind damage in the Stock/Technique parts
  • Support to recolor staves and wands
  • Part modification station: To change parts Stats, appearance and such.
  • Weapon R+D station: To process "unique weapons into parts
  • Weapon renaming
  • Compatibility with Weapon Reinforce mod

List of discarted ideas:
  • Cross-archetype support: how will a "sniper-assault-rocket launcher" work?
  • New weapon archetipes: my position is to let other modders do their weapons, and add support for them here.
Last edited by alberto-rota; 29 Oct, 2016 @ 10:00am
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Showing 1-15 of 92 comments
Laharl 20 Oct, 2016 @ 2:02pm 
What if you created a second station that allows for the creation of parts? It wouldn't need to be specific blueprints; it could be more experimental, similar to some of the machines in FU; you know, how you'll throw something in the extractor just to see what comes out?

People could put in combinations of metal, crafting materials, what have you to create random parts, abilities, so on. You could even use this as an excuse to create some awesome or unique weapons and such.

For example, somebody using core fragments or piles of volcanic rock to try to get a fire aligned weapon. Or maybe they're throwing in explosives in the hopes of getting something like the explosive bullets you see in some of Supper's guns. Or maybe they're in mad scientist mode and just shoved a hundred tomatoes in it to create the tomato flail. Or tomato bomb. Tomato launcher? ...You get the point~

Right now this mod has a place as something special and useful. But something like this could make it downright legendary with enough work over time; might even start getting a name as a top-notch mod, an essential even.

I'd be happy to help, but since I can't code or art, my only contribution would be my current profession, as a designer; that is, endless ideas and also balancing if needed.
Decay :3 20 Oct, 2016 @ 6:42pm 
That is a amazing idea! I hope that gets added in!
ArkonisAelir 20 Oct, 2016 @ 7:22pm 
I can also spout ideas. Like using dyes to color the individual pieces of weapons?
Laharl 20 Oct, 2016 @ 8:06pm 
Oh, good idea, bsB. Could use some more color; maybe special dyes too. Like a rainbow dye from that one biome.
UltraEmailMan 20 Oct, 2016 @ 9:19pm 
Perhaps cross-archetype support?

I'm not sure if it's possible, but being able to use a system like E.A.S.E.L. to draw our own guns would be very cool as well.
alberto-rota  [developer] 20 Oct, 2016 @ 10:26pm 
Originally posted by Anubis-Bastet:
What if you created a second station that allows for the creation of parts?
...
People could put in combinations of metal, crafting materials, what have you to create random parts, abilities, so on.
...
For example, somebody using core fragments or piles of volcanic rock to try to get a fire aligned weapon.
Absolutelly YES.

In fact, another TWO stations are planned:
  • Part modification station: To change parts Stats, appearance and such.
  • Weapon R+D station: To process "unique weapons into parts

Anyway, they will take time, and will be done only when all bugs are solved.

Originally posted by Anubis-Bastet:
I'd be happy to help, but since I can't code or art, my only contribution would be my current profession, as a designer; that is, endless ideas and also balancing if needed.
That's all I'm asking here, so, THANK YOU for your interest and ideas!!!!!
alberto-rota  [developer] 20 Oct, 2016 @ 10:28pm 
Originally posted by bloodsplatBOOM:
I can also spout ideas. Like using dyes to color the individual pieces of weapons?
Originally posted by Anubis-Bastet:
Oh, good idea, bsB. Could use some more color; maybe special dyes too. Like a rainbow dye from that one biome.

I will look onto it, i need to test if it's even possible.
If it is, it will be added to the future "Part modification station"
alberto-rota  [developer] 20 Oct, 2016 @ 10:29pm 
Originally posted by UltraEmailMan:
Perhaps cross-archetype support?

I'm not sure if it's possible, but being able to use a system like E.A.S.E.L. to draw our own guns would be very cool as well.

Discarted for the moment.

I thought about it but... it won't work, for example... how will a "sniper-assault-rocket launcher" work?

We have weapon categories, and the idea is to let you mix and match parts of the same category
At the same time, the aim is to make it mod-compatible, so, if you want, let's say, a "quaterstaff", you can download "Quarterstaff Armory" by @IHart and retouch it with this mod.
Pion 21 Oct, 2016 @ 3:28pm 
What if you and other popular weapon modders took the time to make the other modded weapons compatible with this? xD That would take sooo long, but would be sooo worth it. xD . . . . Maybe.
devilmaycrunk 21 Oct, 2016 @ 7:51pm 
compatable with FU weapons
Laharl 21 Oct, 2016 @ 8:18pm 
Here's a fleshing out of what I mentioned before.

Let's say I walk up to this hypothetical experimental creation station. I'm a low level player and I just need something in particular. So first, I throw in some tungsten. That's a good way to indicate the level of the weapon; it's tungsten, so not very high, and since at that level there are no 'special' metals, just a straight progression, no more thought needs be made. At levels like Aegisalt, yeah, might have to give different attributes for all the different metals, but not at this level. Your beta should probably only deal with low level materials so that you can test it this way.

Anyway! I start with tungsten. Now, I could throw some timber in; that could tell it that there's wood involved, a handle. A melee weapon. What kind of melee weapon? Well, that depends on how much timber and metal, doesn't it? Or maybe I want a gun and use volatile powder and more metal in place of timber.

I was recently on a volcanic planet, getting my arse kicked. But I picked up a lot of ash while I was there, so I throw that in, hoping for the best. Perhaps what I get is some kind of ash launcher that creates the actual ash blocks on projectile hit; probably only because I used a full thousand-stack of ash to make it. Less so, and maybe it wouldn't do that, but still look ash-y.

But I'm not gonna hit that create button yet. I then throw in a flashlight, hoping to get that particular special ability cause I like caves but I need an EPP, not a lantern stick. And if it's a one handed weapon I end up with, perhaps it just has a permanent light. Maybe add a little junk tech for rate of fire or AA batteries to power up the flaslight, and perhaps some crystals for the visual, and I hit that create button, and I watch the machine go, and I squee like a little girl because I'm the kind of person who gets a thrill out of this kind of thing, and VOILA.

I have my very own ash blaster gun with a flashlight and perhaps a smoky crystal-ish visual, perfect for caves and barricades. Most likely it functions like a two handed grenade launcher, spitting chunks of ash. Or maybe I made a sword that releases clouds of ash on swings, and has a lovely ashy blade? Or perhaps the flashlight is ash colored even, who the hell knows. I could use the EXACT SAME RECIPE multiple times and get different stuff just because this machine is AWESOME and, although the stuff I throw in matters a whole hell of a lot, I still am not totally sure what I'll get.

Here's another example, the one I mentioned earlier. How would one make a tomato launcher? Obviously, this is a weird gun, deserving of a weird metal if I want it to work. FU's Protocite, maybe? Moonstone? (If I didn't use a weird metal, it would probably just end up with a tomato visual or with oddly juicy bullets since obviously normal metals like titanium simply don't gel with this sort of mad science)

Obviously I must use volatile powder to indicate gun status; quite a lot, if I want a rocket launcher-type. Or maybe I add core fragments and... iunno.. sticks of RAM maybe? To indicate I want a minigun type, from the ♥♥♥♥♥♥♥♥ series I think. Now I'm adding a lot of weird things; cell matter, fertilizer, water, mulch, and then like two hundred tomatoes. I slip a couple of bombs in because I'd love a special ability that is a giant explosive tomato (Or if I'm going minigun, perhaps my tomato rounds are mildly explosive?), and I cackle like a witch crossed with a leprechaun, shove in a ton of plant fibre to wrap it all up and complete the visual, and hit create. And then I go and terrorize the nearest Avian village with either a tomato rocket launcher with bomb option, or an explosive-round tomato minigun.

...I got excited just writing all that. Anyway, I can and WILL just endlessly write up possibilities and mixtures and results and ingredients like that, if you need it. But for something like this, it probably is okay to only work with basic stuff and maybe just a little FU ingredient compatibility (Because my GOD does FU add a planet-ton of awesome stuff) to start out and get it ironed out, and work on including more and more as you go.

alberto-rota  [developer] 21 Oct, 2016 @ 11:50pm 
Originally posted by Pion:
What if you and other popular weapon modders took the time to make the other modded weapons compatible with this? xD That would take sooo long, but would be sooo worth it. xD . . . . Maybe.
This should be compatible with every single random weapon, modded ones included.
Quaterstaff, Good dame, WMR, Suppers Weapons, Sub-nose... every single weapon added by those mods are compatible with "Weapon Assembly"
Last edited by alberto-rota; 21 Oct, 2016 @ 11:50pm
alberto-rota  [developer] 21 Oct, 2016 @ 11:52pm 
Originally posted by nooch:
compatable with FU weapons
In witch way are they incompatible now?
Just take into account that almost every weapon added by FU is an unique weapon, and as such, it can't be modified.
MidKil 22 Oct, 2016 @ 12:27am 
Hey You should make it so You can take the elemental type and the Special attack from certain weapons aswell. They could both look like a cpu chip
alberto-rota  [developer] 22 Oct, 2016 @ 12:31am 
Originally posted by {)=|KING|=(}Spino:
Hey You should make it so You can take the elemental type and the Special attack from certain weapons aswell. They could both look like a cpu chip
What shoud i do?
Please, when talking about something, try to "quote it".
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