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i get this error
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00084] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at (wrapper dynamic-method) RimWorld.Designator_Build.RimWorld.Designator_Build.SelectedUpdate_Patch1(RimWorld.Designator_Build)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Issue: unable to place pullers (growing or other wise). When attempting to place, silhouette does not show white/aqua glows coloured tiles necessary to orient puller. Game shows error message, telling user to correctly orient puller.
Log file shows
Exception in UIRootUpdate: System.MissingMethodException: void.
Verse.GenDraw.DrawFieldEdges(System.Collections.GenericList`1<Verse.IntVec3>UnityEngine.Color)
Instead of connecting the 'Puller' to your desired zone (the stockpile zone you want to pull items off...) - place a stockpile zone two tiles below it. Put the 'Puller' above it, directly below your desired stockpile and above the new, fake stockpile. (It should show 'green' now - this is what we want!). Place the 'Puller'. Remove the (fake) stockpile zone below.
Now the 'Puller' behaves as it should - it pulls items from your desired stockpile area (above) to the tile below it.. From there you can connect it to whatever roller you have in mind.
Keep in mind that you might have to rotate the 'Puller' until it shows 'green' - and it only works in a given direction!
It's messy, I don't know if it will work for you, but that's how I made it to work in my game.
Cheers!
And it really messes with the pawns. I have had multiple pets run around in an endless loop chasing a specific stack of meat to eat, but it kept being picked up by the pullers because I couldn't limit it in any way.