Space Engineers

Space Engineers

Battle Cannons and Turrets - Rebalanced - FIXED!!!
Xero  [dév.] 28 déc. 2016 à 5h48
Questions/Concerns/Suggestions
Leave any of the above below, if you have an issue, a question, or a suggestion, leave a comment below and I will look at it as soon as I finish the re-balancing of this mod.
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Affichage des commentaires 1 à 15 sur 36
Xero  [dév.] 28 déc. 2016 à 5h50 
Known issues:
Can't aim upwards over a certain radius.
some turrets shooting too fast, other rounds explode before impact.
I thought that the elevation restrictions were a feature?
Xero  [dév.] 29 déc. 2016 à 2h07 
ATCSnoman a écrit :
I thought that the elevation restrictions were a feature?
They are slightly, but some have stated they are TOO restrictive, so i'm upping that setting slightly, not too much.
everything done is with balance in mind, though i only got permission to re-balance, not to re-make models.
Das 5 janv. 2017 à 23h11 
300mm rounds do no fit through small ports or conveyors, 300mm side cannos on small ships do not receive ammo.
Any chance of pics of the guns firing please?
Xero  [dév.] 20 janv. 2017 à 2h21 
Hmm, not sure if that was supposed to be intentional. I have made a note of both of your requests.
Das 16 févr. 2017 à 1h18 
Another issue that I have encountered was the the inventory size of the Big Bertha is only 1000kg where the shell is 2300kg, a round is unable to load into the weapon. I have noticed that the same issue is also on the original mod.
Xero  [dév.] 16 févr. 2017 à 3h53 
Thats very odd, I've got a huge list of things i'm working on currently. I need to work on this and the other mod soon as i've gotten a few complaints. Rest assured I am working on them!
I am currently using 40mm Bofors on my ship, and I noticed that the range on this is 3km.
Just wondering if this is intended like in the original mod.
Xero  [dév.] 26 mars 2017 à 23h28 
Oh, I don't think it is no. i thought i got them all and nerfed to around 1000-1200
i will double check it.
Do you have a list that shows the curent damage values? Compared to vanilla?
Xero  [dév.] 30 juil. 2017 à 0h00 
I don't have any such list, I might make one later when i add the fix on these updates.
I've got to throw in range fixes if possible, since they're broken, mount points for bofors, and a few damage fixes too. bertha is simply way too big.
Well i assumed it was called bertha for a reason. Goold luck hopefully the fixes go well.
Xero  [dév.] 1 aout 2017 à 1h04 
Been swamped at work lately so i get home with hardly 0 time to work on these and my other mods having issues.
That's true though!
One thing i seen tho, is it so that 300mm cannons can only shoot 800m now, i dont know if you nerfed it down or if somting happen, i can only shoot 800m, and thats the same for little davids, still i love the mod an thank you for fixing it Xero
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