Project Zomboid

Project Zomboid

Survivors! (Build 39)
Sounds 3 May, 2017 @ 10:30am
Survivor Control & Interaction Complications
These aren't necessarily bugs, I don't think. Just something I'm not getting or understanding. And any help, or simply saying there's not much I can do but live with it, is all appreciated. :heart:

Survivor Control: The Rebellious Player Character
So, to begin I'll ask if there's a way to get my character, the player character, to not go off and do what seems to be random commands at times when I'm selecting another survivor. To make it so that when I swap focus, she will stand perfectly still, or preferably use the Stand Ground command so she can at least defend herself.

Survivor Interaction: Windowphobes?
It seems as though survivors never really know how to climb through a window to get to whoever they may be following. I've seen very few who actually end up doing it, but any that don't run to the nearest door that's attached to the building and attempt to enter that instead. This is a bit more frustrating when the door is locked, and each survivor that didn't get inside begins interacting with it at once. Meaning the locked door sound we're all so used to hearing is done one to three times a second per survivor!

These aren't really game-breaking, but I was wondering if there was a way to fix any of these issues myself.
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Showing 1-2 of 2 comments
nolanritchie  [developer] 3 May, 2017 @ 10:37am 
I can do something about the first point. but as for the second. there is no easy way to incorporate windows into the games path finding system. so be a gentlemen and open the locked doors from the inside for your bbrainless survivor frineds
Sounds 3 May, 2017 @ 10:38am 
Awesome! Will do. o/
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Showing 1-2 of 2 comments
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