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Thank you, will read it ASAP.
So, let me just make something absolutely clear then:
The only reason I even want rewards, is so that when the player actually thinks "grrr, these projects are filling up my log", it doesn't feel like a chore to click "Research" on them.
For that to remain true, the reward needs to scale with the empire in some way. Or at least, some of the rewards need to - like energy, minerals, or research rewards.
I guess pop happiness/ethics divergence/ship upkeep/evasion and such other things naturally scale anyway.
The rewards are random, and there should be many more, so that you can never plan or pick "the right moment" to research it.
I agree that society research is the most obvious reward, but immersion-wise, the way I have it now also makes sense - the news about the discovery has an effect on various people in your empire (ship captains, pops, etc).
Also, now that there is a button for "No reward, thanks" - which is such an obvious solution I can't believe I didn't add it immediately - there's much less forced impact, so scaling doesn't have to be very scientific.