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Another suggestion / concern is that the suspension for the A-10 when taxi-ing and taking off is too...hard? It bounces (literally bounces) if it's on a perfectly flat surface, sometimes even airport tarmac, but especially on flat dirt that's not tarmac. The A-10 IRL is designed for under-developed airfields, so it definitely should be able to handle the terrain. My suggestion would be to copy over the A-164 Wipeout's (the vanilla A-10) suspension model or whatever it would equate to on the mod. The vanilla plane has perfectly fine suspension, at least IMO.
Awesome and fantastic mod - just giving suggestions cause the 91st has made this a part of our official modlist and honestly I'm personally a fan as well - I want to see this mod be better than the RHS equivalent. (Also sorry for the long comment lol)
- already we know some sounds like engine sound, other exterior sound is become mumble in 1st person/cockpit.
weapon sound was actually same did before, however currently no mumbling for weapon sound in cockpit. not only A-10, all vehicles even AA tank, just tank, APC, chopper anything. rather more lounder in 1st person each weapon sound.
well, that is just another boring technical explain.
so conclusion is, need to decrease the sound volume more. not so fast but will be include next AWS maintenance soon.
loadout issue from @EpicPilot 's feedback
1 - fixed, however hp11 no longer to use ECM until fix the hardpoint check system(cause of this issue)
2 - fine for me but can you explain more detail?
3 - fixed
and about note - if send the data&real photo about AGM-65 for 4/8, will be adapt for next patch.
plus, hardpoint number is start the left wing is 1 to the right wing.(front view, right to left because leftwing is right on front view)
http://i.imgur.com/cNyCLoU.jpg
https://lh4.googleusercontent.com/-0NW2-3gItfg/UitsGlPYXbI/AAAAAAABGkI/k1zWtOIGaDU/w800-h800/A-10WeaponsLoadout1.jpg
http://simhq.com/forum/files/usergals/2010/11/full-1376-2968-launcher_2010_11_26_22_25_23_48.jpg
http://squadrontoys.com/ProductImages/a-10%20stations.jpg
will be update hotfix
Mods loaded:
1. FIR AWS(AirWeaponSystem)
2. A-10 Wartog[BETA]
3. Mighty GAU-8/A Avenger
Other: Battle Eye is not installing ; I play the game W/O Battle eye
Problem:
1. The main menu screen displays the regular A-164 Wipeout outside of the hangar
2. When I go into the editior and try to spawn in any of the A-10s the game crashes and gives me this message " Bad version 73 in p3d file 'fir_a10a\fir_a10a.p3d' " (Exlude the quotaion marks, they are only there to quote and are NOT part of the eror.
1 - its normal. that is AWS cutscene. also random if you install other aircraft such as F-16,F-15 ,F-14 and F-2A include A-10A.
2 - mostly mismatch the game version and addon's p3d file version.
check the arma 3 version or verify the game data or reinstall the game(final option)
1-) HUD, in real life a10 is able to change the HUD color from Green to Red color and brightnes, if this is not possible in arma for any reason.. then you have to do something about the HUD contrast,
Just look at these pictures:
https://goo.gl/photos/4s7rH1aYCoEXKRrv8
https://goo.gl/photos/6gFUQo8dpfAnw8U77
https://goo.gl/photos/u4r9qpngHjozhMiQ6
2-) VSI: vertical speed indicator.
If we are going to talk about meters per seconds instead of feet per minuts, then we have to read the VSI instrument numbers as 0 m/s , 5m/s 10m/s and so on... ascending or descending.
i've already tested this VSI and there is something interesting wrong... because if you set the VSI to rate of 5m/s it is supposed to climb or descend 300 meters in 1 minute.. but the test i've made gives 200 meter in 1 minute... so, please give a check to this instrument.
3-) TGP: targetting pod.
well.. i dont know if you still working on this or this going to stuck at the current point, i'm talking about the movility of the TGP and some functions, right now the TGP camera cannot the managed to watch around, designate target, designate and area to steady camera, etc.. I actually use your A2 Viper mod and the TGP in this Viper is very usefull , i think that could be a really awesome idea set the TGP from viper to this A10.
https://goo.gl/photos/ukuK3N38b3hfayew8
4-) adding tools
the Sniper XR to the A10 would be really usefull by using the slot 9
http://i.imgur.com/cNyCLoU.jpg
With this the a10 will be able to deploy Bombs Type JDAM's using the 8 or 10 digits. (reffer to a2 viper zero).
https://goo.gl/photos/1fWakd6ofa1SVibb9
https://goo.gl/photos/ALWbxBz3A2ZmTMkk6
Salutes my friend.!
1- HUD element is in the config, so hard(maybe impossible) to change during in game.
2- maybe need to check
3&4 - A-10A can't equip Targeting pod and JDAM, but A-10C can and will be update in this month.
1.) One thing that definitely needs addressing is the loadout slots (specifically saving to slots 2 & 3). Essentially EpicPilot has had the same issue - anytime you go to save a loadout in slot 2 & 3, and then load it up, nothing loads - just empty pylons. The GAU-8 still has ammo but that is it. Happens when trying to just click the slot and load it up as well.
I'm assuming it must've been glitched somewhere - Custom Slot 1 works completely fine.
2.) Another issue is the suspension "bounciness" while taxiing / takeoff / landing on undeveloped runways. This is especially noticeable on modded maps - Vietnam, CUP, etc...
The real A-10 was designed from the ground-up to operate on undeveloped and short runways, so I can't see why it should be restricted to tarmac. The vanilla A-164 Wipeout's suspension model is a very good balance - in fact if the A-10A and upcoming A-10C have the same characteristics or even the exact same suspension as the vanilla one it should be fixed.
3.) This is feedback that I've gotten from pilots who've flown it a fair amount now - they feel that the acceleration needs to be a tad higher to facilitate shorter runway takeoffs, as well as adjusting the center of gravity to make it less tail-heavy. The nose really likes to lift off and angle upwards, especially on takeoff / landing.
Super excited for the upcoming A-10C release, and as always thanks for the great mod!
1 - i found what is problem, so it will fix when next update
2 - a-10a/c using same value from original A-10, maybe need to research of A-164 suspension
3 - adjust the aircraft weight / envelope balance / mass of center is cause of unpredictable aircraft behavior so not so easier to change. of course still keep research about that.
-keep decreasing the BRRRt sound inside the cockpit.
-take the real "Stall Sound" and add it to the aircraft. make it sound when speed turn red.
https://www.youtube.com/watch?v=nN3mNrIZ-Lw
-check the TGP camera:
* turn on the laser.
* set the laser as target.
* turn off the laser. : it is supposed to clear the laser mark and target when you turn it off. but looks like the laser turns off and the the mark still alive .
- any posibility to take the real "bip" sound from a10c radar, to this mod? it should sound every time the radar detec any aircraft or vehicle. : https://www.youtube.com/watch?v=RbPXjnYUIqo
-any way to set an auto pilot to fly straigh and level, and another one to maintain the bank angle and altitud, using scrips or something ?