Europa Universalis IV

Europa Universalis IV

Bigger UI V1.37
 This topic has been pinned, so it's probably important
Prodarit  [developer] 21 Mar, 2017 @ 8:45am
Shortcuts (updated 07-09-2019)
At requests, the Arumba's shortcuts mod has been integrated into this mod. Over time, some bindings have drifted from the original scheme though.

courtview on subjects "z" key toggles between show overlord and show subjects if you have both (tributary under ming with subjects of your own for example) diplomacy tab while on other country a diplomatic actions s show opinions d diplomatic feedback z go to your country while on your country z open release vassal interface diplomatic actions c accept decision z cancel decision province view owned province s toggle between province and state view d add province to the HRE (if possible) h toggle fort active/inactive (if no fort, open history) c toggle use colonist to improve settlement x core the province , open build unit interface . open build ship interface / open build mercencary interface while not under siege h mothball fort z raze province x add core v go to siege view while under siege v go to province view b select army while in state view d open edicts unowned province z open transfer occupation interface x at peace - claim the province (if spy network large enough) x at war - open select allied objective interface h open history d (goto) diplomacy colonies uncolonized c to send colonist colonized z to cancel colonist (*careful: no confirm screen!) z to abandon colony (*careful: no confirm screen!) siege view d barrage fort (create a breach) a assault the breach h naval barrage g merge the sieging armies b open army view v open province view unit panel n open appoint leader interface n again will unappoint current leader (no leader button) b create new unit interface , conform to template unit panel - army v go to siegeview (if siege present) . rebel suppression / detach mercenaries m toggle forced march alt+z detach all infantry alt+x detach all cavalry alt+c detach all cannon unit panel - navy h mothball fleet m open naval missions interface alt+z detach all heavies alt+x detach all lights alt+c detach all galleys alt+v detach all transports create new unit z transfer unit to left (will transfer the bottom-most visible) b transfer unit to right (will transfer the bottom-most visible) x select left army (use this after you're done balancing) c select right army (use this after you're done balancing) while having multiple armies selected at once v deselect the *bottom* army in the list of armies you have selected ESCAPE close window z back button c confirm/accept decisions z cancel decisions
Last edited by Prodarit; 7 Sep, 2019 @ 3:02am
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Showing 1-11 of 11 comments
Netris 26 Mar, 2017 @ 4:57pm 
I don't think you should incorporate it. I mean, some people like me want the bigger interface, but don't want the shortcuts. With the mod as it is now, we don't have the choice which is a bad thing.
Prodarit  [developer] 28 Mar, 2017 @ 3:26am 
Can't please everyone. How about this though? I just made a modification so that Arumba's shortcuts are IN ADDITION TO the vanilla shortcuts. So that means both the old ones and the new ones work. If I've done it correctly, tooltips should show the vanilla shortcuts (if any) but Arumba's shortcuts work as well.
Dreena 7 Jan, 2018 @ 2:31pm 
Wondering if anyone else has the issue of not being able to use "x" to claim a province. If not, any idea what I might do to fix it?
Prodarit  [developer] 7 Jan, 2018 @ 4:03pm 
I'll try and take a look in the next day or so. Maybe there's another compatibility issue....
Prodarit  [developer] 8 Jan, 2018 @ 3:44am 
Doesn't look like an issue on my end. Tested it with this mod, my bigger macrobuilder mod and the cleaner peace terms mod. Used console to add spynetwork and was able to fabricate a claim with the shortcut, no problem. So at the moment I can think of only 2 reasons it doesn't work for you:
- You can't claim because of some game mechanic (vassalage, spynetwork, I don't know) or
- You've got another mod that uses the provinceview.gui file.
Hope you can sort it out.
Dreena 8 Jan, 2018 @ 6:53am 
Figured it out. Another mod was using provinceview_override.gui to change some icons and building names, this breaking the shortcuts. Thank you for your work though.
ChesterTerrace 25 Oct, 2018 @ 6:54am 
Are the map mode shortcuts included?
Prodarit  [developer] 25 Oct, 2018 @ 8:14am 
Do you mean the vanilla shortcuts? This should be unaffected.
Espritviril`` 17 Nov, 2018 @ 10:00am 
I wish u didn't add shortcuts.. He has a seperate mod already for shortcuts. If people wanted that they could sub that. I wanted ur bigger UI sad to see this also included..
Prodarit  [developer] 17 Nov, 2018 @ 11:07am 
Problem is, there's a bit of file overlap in the mods. If you were to have this mod (without shortcuts) and his enabled, not all windows would work as intended. Furthermore, adding the shortcuts was a user requested feature. If this minor feature is what stops you from using the mod... well, it's your choice.
> bigger ui mod
> includes a shortcut change that nobody asked for

If others want to fix the stupid shortcuts this guy added, go to C:\Users(your username)\Documents\Paradox Interactive\Europa Universalis IV and edit settings.txt to alter/remove the shortcuts.
Last edited by Aldalómë; 19 Mar @ 1:52am
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