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Can you give me a little information more, is it on every part of the map, some?
It looks like there's a bug on the source engine that means ambient sound is taking up sound channels from any range, even when unheard. I think the max sound channels is in the 100s, and I've only 10-15 on my map, but it could still possibly cause this issue rarely.
No problem, in next release I will clean up the sound so as to be created via one soundscape with locations. With this I should be able to bring the number of channels used down.
Until then, I can only advise that I've heard of people on csgo fixing this by swapping audio settings back and forth. Other than that perhaps clear sound cache (snd_reloadcache). Maybe it counts for something
Thank you for the report, you can expect a permanent fix on the next version. (beta 1)
(I vaguely remember it was probably soundscapes).
Next time I play the map I'll try to figure out where it's happening.
http://pastebin.com/Pw9KEpG9
Seems to depend on how many players around, I don't get this kinda glitch on other maps though.