Cities: Skylines

Cities: Skylines

Advanced Building Editor
Disappearing spawn points
Hello,

I am currently building an oct-core cargo train station, and I am having this weird issue with the spawn points disappearing once the asset is saved.

This is what I have done:

1) create a new asset, based on the truck terminal template by wisperwalk (their template is 1x8 and I changed it to 16x8). I then click on make all segments editable, then remove the existing building, as this is going to become a sub-building to work around the 16x8 limitation of props not loading and I do not need this partiucular building where it is as the station track is in the correct place on the "base" main building.

2) I then place pedestrian surface connections in the places that I wish to place the train tracks. I have no idea what the original connections in the lhd truck template are.

3) I then place gravel paths over the pedestrian connections.

4) I then place train station tracks (the ones that come with the game).

5) I then use the auto-place spawn points option and the points are correctly placed. (please see the screenshot for this)

https://jpst.it/2GXdY


6) I then save the new asset.

7) I quit to desktop.

8) I go back into asset editor and this time use the "load" asset option, and once it is opened, all but one set of spawn points have been removed, and even they are
out of position. Please see the second screenshot for this.

I have also tried using moveit and copying the spawn points and placing them that way, with the exact same results.

I have not used the -noWorkshop mode to create this asset.

Am I doing something wrong, or is it this mod or a conflicting mod that is doing this?