Stellaris

Stellaris

Advanced Ship Behaviour Modules
 This topic has been pinned, so it's probably important
[REF] Issen  [developer] 2 Nov, 2016 @ 11:47am
Bug Reports
What it says on the tin - if something in my addon is breaking Stellaris, let me know.
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Showing 1-15 of 52 comments
jdoe666 2 Nov, 2016 @ 4:20pm 
Subscribed, but not functioning. Disabled all mods and then re-enabled one at at time. Does NOT play nicely with System Scale and Beautiful .

That mod contains a few other mods, as below
Originally posted by author:
Lastly but not least the links to the mods I used. Their names in the description are also links to the mods.
Stellar Trails Disabler
Distant Worlds: System Scale
ZBeautiful Battles

Last edited by jdoe666; 2 Nov, 2016 @ 4:22pm
[REF] Issen  [developer] 2 Nov, 2016 @ 4:46pm 
Yes, there is no compatibility to the ZBeautiful Battles mod as of yet, as they change some of the same files.
jdoe666 2 Nov, 2016 @ 5:11pm 
Thanks Issen. I have noticed there is some other quirky behavior within the ship designer. Going to disable and play for a bit then come back to it. /cheers
net 5 Nov, 2016 @ 2:25am 
just Vanilla. 1.3.1
error log ::
[18:14:40][ship_size.cpp:408]: invalid component set "corvette_powerstation" in ship size corvette
[18:14:40][ship_size.cpp:408]: invalid component set "destroyer_powerstation" in ship size destroyer
[18:14:40][ship_size.cpp:408]: invalid component set "cruiser_powerstation" in ship size cruiser
[18:14:40][ship_size.cpp:408]: invalid component set "battleship_powerstation" in ship size battleship
[18:14:40][ship_size.cpp:408]: invalid component set "mss_powerstation" in ship size military_station_small
[18:14:40][ship_size.cpp:408]: invalid component set "msm_powerstation" in ship size military_station_medium
[18:14:40][ship_size.cpp:408]: invalid component set "msl_powerstation" in ship size military_station_large
[REF] Issen  [developer] 5 Nov, 2016 @ 4:03am 
Those are the component sets for folk's Ship Power Stations mod. Functionally there shouldn't be an issue with those, as they do not show up when you don't have the mod installed. I'll check it out though.
CHOO CHOO 7 Nov, 2016 @ 9:59am 
Corvettes on Hit'n'Run just sit on the wrong side of the fleet, flying circles around nothing in particular. Does that have to do with ZBeautifulBattles, which I also have installed? There seem to be no compatibility problems.

Also, there's a weird item in the non-weapon components that seems to be a ship behaviour component that was accidentally placed in the wrong category.
[REF] Issen  [developer] 7 Nov, 2016 @ 12:55pm 
Could very well be an issue with ZBeautifulBattles - that mod is a complete overhaul, so I wouldn't be surprised if some weird interactions happened. And I noticed the item in the wrong components as well, but can't see why that is. For all I know it shouldn't show up in that list. :D
CHOO CHOO 8 Nov, 2016 @ 3:49pm 
ZBeautifulBattles wasn't to blame; Corvettes with HnR (60) computer still just stay behind the artillery line fly in circles. They had torpedoes and missiles, but instead went for having a picnic.
GarGhuul 12 Nov, 2016 @ 10:06pm 
Alright so... plugged in NSC 3.0 and...


Spoiler Warning!


My first ever encounter with a Titan ringworld involved watching an AI fleet fly back and forth through the system fighting one.
For two years in-game time, before I saved and quit out.
The "enemy" was a pair of frigates and destroyers, with maybe 10 torpedo corvettes, They couldn't hurt it, and it couldn't hit them. I guess the rest of the Titan fleet was too busy laughing to help.

Is there any chance the Titans got into the No AI combat computers or something?
[REF] Issen  [developer] 13 Nov, 2016 @ 3:20am 
Do you have the savegame? Alternatively, check the enemy's ships for their combat computers, for example using "observe" in the console. But in theory, the AI should never pick the No AI versions.
CHOO CHOO 13 Nov, 2016 @ 3:54am 
I find the "No AI" name to be a bit misleading, even if the description is accurate. At least to me the name sounds like "No AI - will just stand still and fire weapons".
GarGhuul 13 Nov, 2016 @ 12:23pm 
Thankyou for the reply Issen, and I actually figured out the issue is probably a different mod. For some reason there were no enclaves anywhere near my civ, and when I finally found a curator they didn't have that guardian under the "Mysteries of the universe" list. I mistook the mod guardian for vanilla.
I didn't know about the "observe" command, and I will take a look just out of curiosity.
I do find this mod Fantastic, I think I've said that at least once before ha ha.

Hmm... maybe change it from "No AI" to "CB" or something? I admit to making a similar error early on in using this mod.
sikolyat 17 Nov, 2016 @ 1:38pm 
It simply didnt want to work :(
No other mods (Vanilla only) is also tried out, I got the same result:

A correct link
Last edited by sikolyat; 17 Nov, 2016 @ 2:14pm
GarGhuul 17 Nov, 2016 @ 1:51pm 
" That item does not exist. It may have been removed by the author. "

???
sikolyat 17 Nov, 2016 @ 1:53pm 
Yeah, could not set screenshot to public... I will search another way...
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