Duck Game

Duck Game

GCN Items Mod
2emerald 4 Sep, 2017 @ 3:04pm
GCN Crash after new update
Don't know how often this mod gets updated, but I crashed after having the soda machine blow up from a grenade.

Crash Source: GCNItemsMod_compiled
Mod "GCNItemsMod_compiled" has crashed. Mod was disabled. Try running the game again.

System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.GCNItemsMod.SodaMachine.OnDestroy(DestroyType type)
at DuckGame.NMDestroyProp.Activate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\EventManager.cs:line 837
at DuckGame.EventManager.OnMessage(NetMessage m) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\EventManager.cs:line 24
at DuckGame.StreamManager.ProcessReceivedMessage(NetMessage m) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\StreamManager.cs:line 284
at DuckGame.StreamManager.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\StreamManager.cs:line 358
at DuckGame.NetworkConnection.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NetworkCore.cs:line 613
at DuckGame.NCNetworkImplementation.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:line 1035
at DuckGame.NCSteam.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCSteam.cs:line 449
at DuckGame.Network.DoPreUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\Network.cs:line 343
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1050
at DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 885
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 121
at DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 36

Date: 09/04/2017
Version: 1.0.6451.27778
Platform: Windows 7
Online: TRUE
Ping: 0.06459908
Loss: 0
Jitter: 0
IsHost: True
Editor: False
Time Played: 00:05:38
Special Code: C:/Program Files (x86)/Steam/steamapps/workshop/content/312530/488949531/chasm.lev
Code: 49
Adapter Resolution: 1280x800
Game Resolution: 1280x800
Fullscreen: False
Device: False
Level: C:/Program Files (x86)/Steam/steamapps/workshop/content/312530/882853379/Magic box.lev
Mods: 24 (24 enabled)
Command Line: