XCOM 2
Shadow Ops LW
xylthixlm  [developer] 30 Oct, 2016 @ 5:48pm
Feedback
This thread is for balance feedback.
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Rifle Man 2 Nov, 2016 @ 9:45am 
Thanks for your work, Xylth! I can`t imagine you just update ShadowOps into a LW version after I completed a legend run with your ShadowOps mod.
After a few legend play, I have tested all peaks from ShadowOps LW, and try different cross class build. My mod list following:ShadowOpsLW, ABA, LWAP, ABA:ATE, ABA::Better Pods Plus, 6+2 Squad size(Select 6+ squad fix). Here is the freeback.

Hunter
Hunter build without SnapShot
OK, Hunter first. There are tons of freeback of Hunter before. Someone like Hunter, someone dont. IMO, the biggest problem of Hunter is every decent build depends mainly on SnapShot. With SnapShot, Hunter is awesome. Without it, Hunter is lacking. Lack of shooting or overwatch after blue move. Its frustrate of command a Squaddie Hunter or FirstStrike Hunter in a time-limit mission, cause of poor tactics choice after move. First choice after move is Fleche. Risky,and sometimes enemy is out of melee range. Secondly, Mark and Steady Weapon. Depending on situation, both peaks are OK. The last peak after move is Fade. Gain 3 damage bonus in next turn but let all your teammate in dangerous. In conclusion, SnapShot outshine other Corporal rank peak.

Marksman build with Sprint
If you still want to learn FirstStrike,which is a peak wrost than ShadowStrike in any situation, you must learn Sprint. Sprint is good for mix with Bullseye and DoubleTap in Marksmn tree. And Sprint Hunter could overwatch after blue move. Therefore, I suggest replace FirstStrike with Sprint in Marksman Tree. When Sprint move in Corporal rank, I suggest take away Fade, and move FirstStrike in Sergeant and Mark in Lieutenant. Fade is poor that you will lost concealment when you move. The only benfit of Fade is let you get 3 damage bouns and remove a rare aim penalties from FirstStrike in next battle. If you want to use FirstStrike , Stealth Protocol is for you.

Reposition Hunter
Reposition and Point Blank is great. This combo make Hunter become a close range killer in frontline. However, the other peak in Reposition tree seems discordant and placeholder. You can`t use Steady Weapon after Reposition. Reposition Hunter always shoot down Overwatcher first before move, so Lightning Reflexes become useless. Reposition Hunter would fight in close range more than camping on the building, so Damn Good Ground is useless too. Evasive seems good for Dragoon than Hunter. BTW, Evasive seems only immune grenades. MEC rockets rain can still hurt Evasive Hunter. Butcher is a good peak, I suggest make that Butcher damage bouns only work at an enemy within four tiles. This change fits close range style. The last suggestion is developing a SnapOverwatch peak for Reposition tree. You still need capacity of overwatch after blue move.

GTS
GTS peak of Captain:gain 3 mobility while concealed. This peak need 200 supply to unlock in legend and we have a similar GTS peak name Lightning Strike for all the teammate. Seems too expensive and repetition. Of course, I know what 6 mobility mean for Fleche.

GTS peak in Brigadier:injured soldiers gain 20% defense and 10% crit. Decent. But why it cost 150 supply in lengend. It should more expensive when you have brigadier in the middle and later periods.


I will update this freeback tomorrow.
Last edited by Rifle Man; 2 Nov, 2016 @ 10:12am
Rifle Man 6 Nov, 2016 @ 10:19pm 
Dragoon
Paladin Tree
Paladin tree is focus on Firepower & Team Survivability. Its a perfect class tree that for keeping your team uninjured and use AOE firepower to wipe out covers and a group of enemy. Cause every peaks in this tree perform perfect, maybe a lot OP, I suggest nerf some of them.

Renewal Protocol in Sergeant
When using Renewal Protocol to revive a teammate, he will be uncontrollable after revive. This bug happen everytime in my test. The second bug of Renewal is it can heal Spark. This bug seems like a feature for me. In legend, Spark take tons of time to repair before your Spark learn Repair peak in Captain. So, I suggest adding repair Spark in description.

Shields Up & Aegis in Captain/Major
Shields Up give 3 shield point to your teammates with Tire3 Gremlin. Aegis make damage reduction applies to all damage taken while shiled is up, not just damage absorbed by the shield. So, a teammates with Aegis Up take about 5 HP damage which get shoot by a Sectopod. One solution is make Aegis can`t combine with Shield Up. Another is move Aegis to Captain in Ghost Tree. Let player to choose between Aegis, Shield up & Sensor Overlays.

Stasis Field in Brigadier
There are some discussion about nerf Stasis Field before. I consider it deserve a nerf. Stasis Field could save all of your teammates from incoming fire in one turn. And this peak could use every 4 turn. You could reuse Stasis Field to keep your team uninjured in a timeless mission. It should be a last chioce not conventional tactical. Therefore, one use per mission.

Ghost Tree
LightFoot and ECM in Corporal/Captain
Light Foot add 3 Mobility and make Dragoon 20% harder to detect while concealed. ECM make all teammates 20% harder to detect while concealed. ECM seems the worst peak in Captain to pickup. In my legend run, I can`t remember how many times my concealed soldier get detected by enemy. Maybe 4. So, ECM peak seems will not contribute to my team more than Shields Up and Sensor Overlays do. My suggestion is move Aegis to ECM, or buff ECM workable without concealed.

Tactical Sense in Major
Ghost Dragoon would always scout in concealed, Tactical Sense seems do not suit stealth style. How about put FirstStrike or ShadowStrike here?

Reverse Engineering & Puppet Protocol in Brigadier
Dragoon with Reverse Engineering, will get permanent 5 Hacking score after hacking, even hacking fail. Puppet Protocol takes permanent control a Sectopod in late game. Although both peak are great, Reverse Engineering should be reduce to 2~3 Hacking

Middle Tree
Advanced Shield Protocol and Supercharge in Sergeant/Brigadier
A Brigadier Dragoon get 2 charges Shield Protocol and 2 charges Renewal/Stealth Protocol with tier3 Gremlin. Therefore, Supercharge Dragoon get 3 Shield+Renewal or 3 Shield+Stealth with tier3 Gremlin. If you learn Advanced Shield Protocol before, you only get 3 Shield after you learn Supercharge. My suggestion is Advanced Shield Protocol should add 1 or 2 charges to Shield Protocol.

Iron Will & Damage Control
Seems Iron Will suit Combat Engineer more, because of Close Combat Specialist. Damage Control seems underpower in this rank, maybe change to somethings useful.
Last edited by Rifle Man; 7 Nov, 2016 @ 6:54am
xylthixlm  [developer] 6 Nov, 2016 @ 11:48pm 
Thanks for the feedback. It'll be a while before I make any balance changes, but I will definitely use your feedback when I do.

A couple of notes:

Lightfoot/ECM: The 20% bonus actually means that enemies' detection radiuses for you while concealed are 20% smaller (about 2 tiles smaller).

Reverse Engineering: The bonus starts at +5 but gets lower the more you use it. Eventually you'll get +1 Hacking per use.
Rifle Man 7 Nov, 2016 @ 9:42am 
Combat Engineer
Outdate Description of some peaks in SOLW
Description of Pyromaniac, Devils Luck, Anatomist & GTS:Extra Munitions are wrong. The first three descriptions dont update in the latest edition. The GTS of Brigadier say all soldiers gain a free grenade, but it dont. Cause I didnt try Included Mods yet, I dont know what Brigadier GTS is.

Peaks regroup
Pioneer Engineer is a crit hit expert that every peak is efficient on killing. Smoke peaks, Entrench & Enand and Controlled Detonation from Sapper tree, seems most player will ignore. However Fastball, HEAT & DangerZone are popular choice. The key peaks in middle tree are H&G, Close Combat Specialist and Mayhem. In general, specific powerful peaks of Pioneer should move to another tree for balance purpose. So, let`s discuss peaks regroup between rank and tree.

Corporal
Hit and Run, which let your soldier move after using first AP for shoot or grenade. That seems limited. For using Grenade effectively, you should always Grenade after blue move. In additional, Fastball could Grenade twice after move. Hit and Run style peak for SnarpShooter/Hunter is good, but Shotgun class will suit Run and Gun more. So, replace H&R by R&G is a solution here.

Sergeant
Slug Shot is bad. Buff this peak or replace by something usefull, such as Iron Will. Iron Will would be usefull for Close Combat Specialist later.
Lieutenant In this rank, Focused Defense is a passive peak that add 30 defense and 50 dodge to the closest enemy. Moving Target is a anti overwatch peak too. Both passive peak are great. Why I should learn a hunkdown peak? I only use Hunkdown for my VIP.

Captain
Anatomist should move in this rank. Because Anatomist, Aggression and SlamFire combination are very OP.
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