Starbound

Starbound

Old War Armory (Firearms, Cosmetics, Gear) v1.746
 This topic has been pinned, so it's probably important
Арти  [developer] 23 Jul, 2017 @ 4:40pm
<Content Poll>
Hey guys, believe it or not we are in-fact not dead. We've got some content cooking on the stove right now as well as fixes and various other issues that have been nabbing at us - but much to the dismay of Magic, I feel the need to draw in some extra load. So - this is where you come in. Throughout the suggestions polls I've read countless requests for certain vehicles, which those within reasonable bounds seem to be great additions to Starbound. I'm gonna keep track of votes, and a list to acompany them. If you wish to see a vehicle / weapon introduced, suggest it and we'll see if other members of the community agree with you. (If me and Magic like it enough it'll probably get in anyway) The top 1 to 3 voted vehicles will be produced and likely thrown into the next update, along with some of the highly rated weapons and gear if anyone wishes to suggest some.
*Reminder* Keep suggestions reasonable please.

-------------------------------------------Current Votes-------------------------------------------------------

0 :BF109
0 :Ju87-Stuka
0 :P-47 ThunderBolt
0 :YAK-9

0 :Panzer IV (Medium Tank)
1 :Tiger I (Heavy Tank)
0 :Stuart (Light Tank)
0 :Sherman (Medium Tank)
0 :BT-7 (Cavalry Tank)
1 :T-34 (Medium Tank)
Last edited by Арти; 14 Jan, 2019 @ 7:00am
< >
Showing 1-6 of 6 comments
Donatedelk 13 Dec, 2017 @ 6:25pm 
Suprised no one has commented on this yet, I guess I'll break the ice after all this time. I would personally like to see the Tiger I implemented, big tank with lots of health and damage, but rather slow
Арти  [developer] 13 Dec, 2017 @ 6:55pm 
Originally posted by donatedelk:
Suprised no one has commented on this yet, I guess I'll break the ice after all this time. I would personally like to see the Tiger I implemented, big tank with lots of health and damage, but rather slow

Thanks. :D
Mav' 13 Jan, 2019 @ 8:19pm 
Hmm, T-34 good meme. I vote T-34.
Mav' 13 Jan, 2019 @ 8:20pm 
Also, on another note, are AT weapons gonna get buffed against tanks? Tanks seem sorta OP as all of them can fire fast and are insane damage sponges. Or if it isn't such a hassle maybe reduce the amount of damage the t-26 and tank prototype can absorb? Cheers.
Last edited by Mav'; 13 Jan, 2019 @ 8:28pm
Арти  [developer] 14 Jan, 2019 @ 7:00am 
Originally posted by Ionising_Supernova:
Also, on another note, are AT weapons gonna get buffed against tanks? Tanks seem sorta OP as all of them can fire fast and are insane damage sponges. Or if it isn't such a hassle maybe reduce the amount of damage the t-26 and tank prototype can absorb? Cheers.

Now that you point it out, yeah I think reworking AT would probably be beneficial. The problem is i'm not exactly sure how that'd work though. As it stands any AT weapon would have to do insane ammounts of damage in order to take down any of our vehicles, making it far superior to any weapon we currently have. (Well - I suppose this happens anyway so we may just live with it.)

Although, I can see this happening if we added a seperate damage system to armored vehicles making them immune to all forms of damage except for Anti-Tank weapons, which would take them down quickly... Hmm...
Well, thanks for your suggestion - i'll keep this in mind when talking to Magic.
Mav' 14 Jan, 2019 @ 12:04pm 
Originally posted by RD-Duckty:
Originally posted by Ionising_Supernova:
Also, on another note, are AT weapons gonna get buffed against tanks? Tanks seem sorta OP as all of them can fire fast and are insane damage sponges. Or if it isn't such a hassle maybe reduce the amount of damage the t-26 and tank prototype can absorb? Cheers.

Now that you point it out, yeah I think reworking AT would probably be beneficial. The problem is i'm not exactly sure how that'd work though. As it stands any AT weapon would have to do insane ammounts of damage in order to take down any of our vehicles, making it far superior to any weapon we currently have. (Well - I suppose this happens anyway so we may just live with it.)

Although, I can see this happening if we added a seperate damage system to armored vehicles making them immune to all forms of damage except for Anti-Tank weapons, which would take them down quickly... Hmm...
Well, thanks for your suggestion - i'll keep this in mind when talking to Magic.
Thank you, since iirc it takes something like over 10 shots from a panzershreck to take down a t-26. Maybe explosive weapons could also be considered anti-tank weapons? (just so the other mods I'm using don't get redundant.)
Last edited by Mav'; 14 Jan, 2019 @ 12:17pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50