Call of Duty: Black Ops III

Call of Duty: Black Ops III

Onslaught | Black Ops 3
Vawser  [developer] 8 Nov, 2016 @ 7:16am
Configuration
If you are hosting a game, then you can enter the follow dvars to change aspects of the mod:

General
toggle_boots_on_the_ground
Set to 1 to enable Boots on the Ground, set to 0 to disable.

wave_intermission
Set the length of the intermission between waves.

robot_spawn_count_per_wave
Set the number of robots to spawn per wave (multiplied by the wave number).

prelude_period
Set the length of the timer before the first wave starts.

starting_bolts
Set the amount of salvage each player starts with.

wave_score_base
Set the amount of score gained per wave completion (multiplied by the wave number).

V.I.S.O.R
player_max_barricades_placed
Set the maximum number of barricades.

player_buy_ammunition_cost
Set the cost in salvage of the Buy Ammunition option.

player_buy_barricade_cost
Set the cost in salvage of the Place Barricade option.

player_buy_ballistic_weave_cost
Set the cost in salvage of the Buy Ballistic Weave option.

player_buy_weapon_cost
Set the cost in salvage of the Buy Weapon Crate option.

player_buy_fleet_of_foot_cost
Set the cost in salvage of the Buy Fleet of Foot option.

Robot
robot_base_health
Set the amount of base health robots have.

robot_health_increase_per_wave
Set the amount of increase in health for the robots per wave.

robot_score_per_kill
Set the amount of score gained per robot kill.

robot_score_per_assist
Set the amount of score gained per robot assist.

robot_headshot_multiplier
Set the multiplier for headshots on robots.

robot_melee_multiplier
Set the multiplier for melee hits on robots.

robot_explosive_multiplier
Set the multiplier for explosive hits on robots.

robot_burnt_multiplier
Set the multiplier for fire hits on robots.

robot_grenade_usage_allowed
Set to 1 to enable grenade throwing from robots, or 0 to disable.

robot_grenade_usage_interval_min
Set the minimum time to wait between grenade throws.

robot_grenade_usage_interval_max
Set the maximum time to wait between grenade throws.

robot_grenade_usage_detonation_time
Set the detonation time for the grenade thrown.

robot_grenade_usage_type
Set the grenade type throw. Only supports "flash_grenade" currently.

robot_spawn_weapon
Set the robots default weapon. Default is "lmg_light_robot".

Missiles
hellstorm_usage_allowed
Set to 1 to enable Missiles, or 0 to disable.

hellstorm_usage_player_destruction_allowed
Set to 1 to allow Missiles to be shot, or 0 to disable.

hellstorm_usage_interval_min
Set the minimum time to wait between missile strikes.

hellstorm_usage_interval_max
Set the maximum time to wait between missile strikes.

hellstorm_usage_height
Set the z unit height for the missile spawnings.

hellstorm_kill_score
Set the score gained on shooting a missile.

Cerberus
enableCerberus
Set to 1 to enable Cerberus, or 0 to disable.

cerberus_interval_min
Set the minimum time to wait between Cerberus drops.

cerberus_interval_max
Set the maximum time to wait between Cerberus drops.

cerberusKillScore
Set the score gained on a Cerberus kill.

cerberusHealth
Set the health of a Cerberus.

Talon
enableTalons
Set to 1 to enable Talons, or 0 to disable.

talon_interval_min
Set the minimum time to wait between Talon call ins.

talon_interval_max
Set the maximum time to wait between Talon call ins.

talonKillScore
Set the score gained on a Talon kill.

talonHealth
Set the health of a Talon.
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Showing 1-3 of 3 comments
Vawser  [developer] 8 Nov, 2016 @ 7:28am 
Bomb Run
enableBombRuns
Set to 1 to enable Bomb Runs, or 0 to disable.

bomb_run_interval_min
Set the minimum time to wait between Bomb Runs.

bomb_run_interval_max
Set the maximum time to wait between Bomb Runs.

bomb_run_delay
Set the delay before the bomb is dropped after the announcement of a Bomb Run.

bomb_run_height
Set the z unit height of the bomb drop location.

R.A.P.S
enableRaps
Set to 1 to enable R.A.P.S, or 0 to disable.

raps_interval_min
Set the minimum time to wait between R.A.P.S drops.

raps_interval_max
Set the maximum time to wait between R.A.P.S drops.

rapsKillScore
Set the score given for a R.A.P.S ball kill.

Debug
These are dvars I use for debugging, but some of them are fun if you want to mess around.

debug_mode
Set to 1 to enable debug prints, or 0 to disable.

pgod
Set to 1 to enable god mode, or 0 to disable.

block_start
Set to 1 to block the spawning of enemies, or 0 to disable.

fullammo
Set to 1 to enable endless clip and stock, or 0 to disable.

set_current_wave
Set the wave number to your specified number. Ends the current wave immediately.

giveweap
Give the host the specified weapon. Takes a weapon name string, i.e. "ar_accurate"

givebolts
Give the host the specified number of salvage.

killrobots
Set to 1 to kill all currently alive robots.

freestuff
Set to 1 to reduce the V.I.S.O.R costs to 0.

instakill
Set to 1 to enable instakill for the robots.

forcerobotspawn
Set to 1 to force the next subwave spawn.

drawspawns
Set to "allies", "axis" or "any" to place barricade models on the allies start spawns, axis start spawns or the normal TDM spawns respectively.

screenshot
Set to 1 to enter screenshot mode. Reduces timescale to 0.001 and hides the HUD and HUD elements.

force_mutator
Set the next wave to use the specified mutator. Possible: "grenade", "firesale", "hellfire", "bombing_season", "swarming", "rolling_steel", "balls", "scavenger" and "moon_boots".

spawnrobot
Spawns a robot at the host's position.

spawnmissile
Spawns a missile targeting the host's position.

spawntank
Spawns a Cerberus.

spawnbomb
Spawns a Bomb Run targeting the host's position.

spawntalon
Spawns a Talon.

spawnball
Spawns a R.A.P.S

playsound
Will play any valid soundalias if loaded. i.e. uin_pip_open
Last edited by Vawser; 8 Nov, 2016 @ 7:29am
GamrMan420 23 Nov, 2016 @ 3:16pm 
great mod, if i watn to activate any of these codes do i do it in the lobby?
dominator852 11 Dec, 2016 @ 3:51am 
Udělal bych víc vylepšení na zbraních a taky by to asi chtělo trochu vylepšit na Grafice
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