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Set to 1 to enable Bomb Runs, or 0 to disable.
bomb_run_interval_min
Set the minimum time to wait between Bomb Runs.
bomb_run_interval_max
Set the maximum time to wait between Bomb Runs.
bomb_run_delay
Set the delay before the bomb is dropped after the announcement of a Bomb Run.
bomb_run_height
Set the z unit height of the bomb drop location.
Set to 1 to enable R.A.P.S, or 0 to disable.
raps_interval_min
Set the minimum time to wait between R.A.P.S drops.
raps_interval_max
Set the maximum time to wait between R.A.P.S drops.
rapsKillScore
Set the score given for a R.A.P.S ball kill.
debug_mode
Set to 1 to enable debug prints, or 0 to disable.
pgod
Set to 1 to enable god mode, or 0 to disable.
block_start
Set to 1 to block the spawning of enemies, or 0 to disable.
fullammo
Set to 1 to enable endless clip and stock, or 0 to disable.
set_current_wave
Set the wave number to your specified number. Ends the current wave immediately.
giveweap
Give the host the specified weapon. Takes a weapon name string, i.e. "ar_accurate"
givebolts
Give the host the specified number of salvage.
killrobots
Set to 1 to kill all currently alive robots.
freestuff
Set to 1 to reduce the V.I.S.O.R costs to 0.
instakill
Set to 1 to enable instakill for the robots.
forcerobotspawn
Set to 1 to force the next subwave spawn.
drawspawns
Set to "allies", "axis" or "any" to place barricade models on the allies start spawns, axis start spawns or the normal TDM spawns respectively.
screenshot
Set to 1 to enter screenshot mode. Reduces timescale to 0.001 and hides the HUD and HUD elements.
force_mutator
Set the next wave to use the specified mutator. Possible: "grenade", "firesale", "hellfire", "bombing_season", "swarming", "rolling_steel", "balls", "scavenger" and "moon_boots".
spawnrobot
Spawns a robot at the host's position.
spawnmissile
Spawns a missile targeting the host's position.
spawntank
Spawns a Cerberus.
spawnbomb
Spawns a Bomb Run targeting the host's position.
spawntalon
Spawns a Talon.
spawnball
Spawns a R.A.P.S
playsound
Will play any valid soundalias if loaded. i.e. uin_pip_open