Duck Game

Duck Game

Eight Player Duck Game
SmokePudding 26 May, 2019 @ 11:50am
Game Crashes when players 5 - 8 attempt to join locally
System.NullReferenceException: Object reference not set to an instance of an object. at DuckGame.Duck.UpdateQuack() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Duck.cs:line 1560 at DuckGame.Duck.UpdateMove() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Duck.cs:line 2520 at DuckGame.Duck.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Duck.cs:line 3779 at DuckGame.Thing.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:line 1459 at DuckGame.MaterialThing.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\MaterialThing.cs:line 320 at DuckGame.Level.UpdateThings() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Level.cs:line 1054 at DuckGame.Level.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Level.cs:line 965 at DuckGame.Level.UpdateCurrentLevel() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Level.cs:line 153 at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1187 at DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 885 at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 121 at DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 36 Date: 05/26/2019 Version: 1.0.6451.27778 Platform: Windows 8 Online: FALSE Editor: False Time Played: 00:00:31 Special Code: Couldn't load texture furni/tub Code: 0 Adapter Resolution: 1280x720 Game Resolution: 1280x720 Fullscreen: False Device: True Level: DuckGame.TeamSelect2 Mods: 12 (12 enabled) Command Line:

Any way to fix currently?