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My trouble is I keep persisting with this Mod and I really have to give it away. In this latest game I pushed unhappiness to over 400 (And thats after (i) building 3 times more wonders than my closest rival; (ii) getting my allied city states to take my rival's cities instead of me and (iii) always liberating city states that my rivals annexed). I was losing 1500 gold per turn and no matter how many military units I sold for cash I remained 1500 gold in the red every turn. I have no doubt if I sold every military unit I possessed I would still be 1500 gold in the red next turn.
Frankly the "Unhappiness" algorithm doesn't work and in its present state it renders the game absolutely unplayable!!!
My problem is, that the offence skill for f.ex. lanciers (all horse based and later tank units are affected)
gives em defence bonus too. Resulting in nearly unbeatable cavs, because their only weakness is now gone. And me on the other hand doesnt get such boni and normal units like a musceteer gets FULL damge when a frigate fires at him IN a citadel.
Its a pity, because the non mod game cheats like crazy on immortal, reg. tech.
Look at the germans, nobody was unhappy when they conquered france easly. After Stalingrad war weariness signifcantly increased of course.
This is not true.
>Secondly, your range units can never shoot and your opponents can always shoot. I've had repeated situations where I cant shoot the enemy over forest but they can shoot at me.
The enemy probably had the indirect fire promotion
>Third, the range of the enemy's units are enhances to absurd levels. Skirmishers that race through 2 hexes of forest, shoot twice and then race away (again through forest) to an untouchable safe distance.
The enemy receives no movement or range bonuses.
> Fourth, it doesn't matter how technologically superior your units might be they do so little damage when they are allowed to shoot or melee that you hardly make a difference.
Enemy combat strength is only modified if you are a heavy warmonger, but the penalty applies both ways if the AI is a warmonger.
> Fifth, and the worst aspect, is that the unhappiness levels are just enhanced with this mod. By mid game your unhappiness levels are so bad that you cant get money, your cities are revolting 1 by one and automatically going over to the enemy.
I'm not sure what version of the mod you are on. Please note that the happiness system for VP was recently overhauled, and is soon to move out of beta.
On your other points. In some of my battles the enemy goes through countless units (many of them just bought as its losses accumulate). Don't tell me they all have the indirect fire promotion.
As for the Skirmishers, what I said in my original post is what actually happened. The skirmishers would race through 2 hexes of forest, shoot twice and then race away (again through forest) to an untouchable safe distance. Sooooo Annoying!!!
Gazebo, please see the comment I posted about a day ago. I decided to give this mod 1 more chance (on Prince) and the same thing happened. By 1948 in the atomic era I had to give the game away because my unhappiness levels were so high (between 200 and 400 overall unhappiness) I was losing 1500 gold per turn and had to keep selling units to continue. And even though for well over 200 turns I kept building buildings that supposedly reduced distress/poverty/illiteracy "significantly" my unhappiness steadily kept going up not down. And this is about the 3rd time I've had to abandon the game for this reason. It really does ruin the game.
As for the unhappiness factor, I used to build farms every chance I got but changed that once I realised that high populations breed unhappiness. I really dont know whats going wrong but when I get to the late game on Prince the unhappiness is so bad that I bleed $$$ after every turn (and my units are woefully ineffective) to the point where I have to sell so many units I cant afford to defend myself. Indeed if a revolt breaks out in my home territory I have to move units from miles away to finally defeat them and invariably they leave the place pillaged to the ♥♥♥♥ with everything burning. And just so we're clear, in the last game I abandoned I played Brazil: I built 3 times more wonders than my nearest rival (Dido); If my religion was not the biggest, it certainly was a very close 2nd and growing fast: More than half the city states were my allies; And I never take a city states (only liberate them) or demand tribute from them. Meanwhile my rivals annexed a few city states and always had a sea of military units at their disposal when doing battle with me. So if you can tell me what Im missing please share. I'd be most grateful because I hate playing the vanilla game cause the AI is far too weak to be enjoyable.
Civ V with all DLcs
>The complete Community Patch suite V.89 (I can list all the components of this if you think there may be an issue)
> Colonist Legacies - Cuba v.1
>Info Addict - (v.22)
>JFD's Soviet Union Lenin (v.3)
>JFD's Soviet Union Stalin (v.13)
>R.E.D Modpack v.27
>Really Advanced Setup (v.15)
>Units Starting Scout (v.i)
With the really advanced setup I tick 3 boxes (1) world domination as the only victory condition
(2) No nuclear war and (3) allow research agreements
The massiv grafic errors that occured often, when an ai declared war are gone. The cav prob is gone too. Some things where just written differently and misunderstood.
Maybe steam made an autopatch ??? Or there are no probs with russia civ, that i used in my last 3 games ???