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On a related note, it'd be nice if the invisible skins could be done as their own gear, with 0 weight and 0 protection. I often go "naked" on base simply so I don't have to worry about adding the weight of all my gear to the weight of whatever I'm hauling around. Sure, cloth armor only takes up 1 weight each, but that can make the difference between being encumbered and not encumbered. :)
I would have definitely included the 'copies' of the default underwear armor/skins with very very slight weight stats and minimal thermal insulation/armor values (next to nothing, but between cloth armor and none) so that nude mods would make sense from a gameplay perspective and not just an aesthetic one.
Specifically I'm hoping for the possiblity of crafting the items separately so that the amount they take to craft and the amount they add to armor & insulation & durability makes sense for the amount of the character's body that they actually cover. It was less about being able to stack multiple cosmetics and more about modularity, since having them as separate items made more aesthetic sense from a gameplay perspective than using them as skins. (Does that make sense? "aesthetic sense of gameplay" rather than "aesthetic sense of aesthetics" in general"?)
Though I'm not against this either, if it could be added in addition. :D