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Long story short: Ark started to insta-crash today, wouldn't even get to the logon screen. I reinstalled the game, deleted all local files, unsubbed from all mods and added them back one by one. Unfortunately Utiliskins seems to be the problem. Unfortunately because I always liked your stuff very much!
The relevant line from the crashreport seems this one:
Assertion failed: Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 409]
....the mentioned path is obviously not valid on Linux... could that cause it? I can now reproduce the problem by subbing to UtiliSkins again, it does not even need to be active.
Using binned.
4.5.1-0+UE4 7038 3077 402 7
Setting breakpad minidump AppID = 346110
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198013928298 [API loaded no]
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 409]
Signal 11 caught.
EngineCrashHandler: Signal=11
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
I also got a crash backtrace window.
Generating report for minidump
Application version 1.0.0.0
... built from changelist 0
OS version Linux 4.4.0-98-generic (network name: Andrew-Computer)
Running 4 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
Unknown!./ShooterGame() [0x1635742] + some bytes
Unknown!./ShooterGame() [0x96af0f] + some bytes
Unknown!./ShooterGame() [0x1636474] + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f5f0f58f390] + some bytes
Unknown!./ShooterGame() [0x163688b] + some bytes
Unknown!./ShooterGame() [0x16829ec] + some bytes
Unknown!./ShooterGame() [0x1675075] + some bytes
Unknown!./ShooterGame() [0x16d6690] + some bytes
Unknown!./ShooterGame() [0x3373c15] + some bytes
Unknown!./ShooterGame() [0x15dae8e] + some bytes
Unknown!./ShooterGame() [0x162cb65] + some bytes
Unknown!./ShooterGame() [0x15daea9] + some bytes
Unknown!./ShooterGame() [0x162cb65] + some bytes
Unknown!./ShooterGame() [0x15a6835] + some bytes
Unknown!./ShooterGame() [0x33726fd] + some bytes
Unknown!./ShooterGame() [0x33743a3] + some bytes
Unknown!./ShooterGame() [0x15f4c08] + some bytes
Unknown!./ShooterGame() [0x15fee7f] + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f5f0f5856ba] + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f5f0e1853dd] + some bytes
Assertion failed: Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 409]
[Callstack] 02 0x0000000001635742 ./ShooterGame() [0x1635742]
[Callstack] 03 0x000000000096af0f ./ShooterGame() [0x96af0f]
[Callstack] 04 0x0000000001636474 ./ShooterGame() [0x1636474]
[Callstack] 05 0x00007f5f0f58f390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f5f0f58f390]
[Callstack] 06 0x000000000163688b ./ShooterGame() [0x163688b]
[Callstack] 07 0x00000000016829ec ./ShooterGame() [0x16829ec]
[Callstack] 08 0x0000000001675075 ./ShooterGame() [0x1675075]
[Callstack] 09 0x00000000016d6690 ./ShooterGame() [0x16d6690]
[Callstack] 10 0x0000000003373c15 ./ShooterGame() [0x3373c15]
[Callstack] 11 0x00000000015dae8e ./ShooterGame() [0x15dae8e]
[Callstack] 12 0x000000000162cb65 ./ShooterGame() [0x162cb65]
[Callstack] 13 0x00000000015daea9 ./ShooterGame() [0x15daea9]
[Callstack] 14 0x000000000162cb65 ./ShooterGame() [0x162cb65]
[Callstack] 15 0x00000000015a6835 ./ShooterGame() [0x15a6835]
[Callstack] 16 0x00000000033726fd ./ShooterGame() [0x33726fd]
[Callstack] 17 0x00000000033743a3 ./ShooterGame() [0x33743a3]
[Callstack] 18 0x00000000015f4c08 ./ShooterGame() [0x15f4c08]
[Callstack] 19 0x00000000015fee7f ./ShooterGame() [0x15fee7f]
[Callstack] 20 0x00007f5f0f5856ba /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f5f0f5856ba]
[Callstack] 21 0x00007f5f0e1853dd /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f5f0e1853dd]
<CALLSTACK END>
0 loaded modules
Report end!
Cloth: Feathered Bra, Basic Top
Hide: Leather Vest w/ Pads, Leather Vest
Fur: None
Desert Cloth: Desert Halter, Desert Cowl
Ghillie: Natural Ghillie Top, Basic Ghille Top
Chitin: None
Flak: Metal Chest Plates, Metal Harness
Scuba: Scuba Tank
Riot: None
Tek: Tek Harness, Tek Halter, Tek Top Frame
The nipples/cleavage through, even with default character settings.