Starbound

Starbound

The Attarran Race Mod (FR compatible!)
 This topic has been pinned, so it's probably important
Civvy  [developer] 16 Nov, 2016 @ 8:11pm
Questions and Tech Support
Share your questions here! I might be able to answer!
< >
Showing 1-15 of 49 comments
RustedCutlass717 24 Nov, 2016 @ 1:01am 
What did you add to the spinning wheel? It crashes in Admin mode when I attempt to look at the clothes creation menu there.....
Civvy  [developer] 24 Nov, 2016 @ 2:43pm 
Originally posted by RustedCutlass717:
What did you add to the spinning wheel? It crashes in Admin mode when I attempt to look at the clothes creation menu there.....
Uh-oh... Cloths spinning? I'll look into this and see what I can dig up. Do forgive me D:
Civvy  [developer] 24 Nov, 2016 @ 2:51pm 
Originally posted by RustedCutlass717:
What did you add to the spinning wheel? It crashes in Admin mode when I attempt to look at the clothes creation menu there.....
Alright, I've found one of your problems. The industrial workbench has a problem with "sktestshipdoor", correct? I think a simple realign in the asset's name is in order.
I'm investigating the spinning wheel's issue as well.

EDIT: I've found the issue for the most part. I'm pretty sure it has something to do with the clothing names being wrong. I just need to find out where to match these up with what. The mod works outside of admin mode, but I'm pretty sure it's still a matter of the crafting information not lining up with the object informaiton. Give me a while to cross-reference the two and I'll send out a hot-fix ASAP.

EDIT 2: I hate to say it, but the game seems to be looking for old recipes that are no longer in the mod. I don't know how to fix this. I'll keep trying to fix it, but there's not much I can do yet. Unless I can tell the game to stop looking for anything by the name of "sktest" (the old name of the template I'm using), I won't be able to fix this. I will, hoever, hit the Chucklefish forums and see what's up and still try to get a hotfix out to you. I hope you can still enjoy the mod, anyway!
Last edited by Civvy; 24 Nov, 2016 @ 3:08pm
RustedCutlass717 3 Dec, 2016 @ 12:01am 
[23:53:08.547] [Info] UniverseServer: Warping player 1 to CelestialWorld:974036383:-550547160:-195145281:5=5221.05.1039
[23:53:08.588] [Info] UniverseServer: Flying player 1 ship to starter world 974036383:-550547160:-195145281:5
[23:53:08.588] [Info] UniverseServer: Arriving ship for player 1 at 974036383:-550547160:-195145281:5
[23:53:08.589] [Info] UniverseServer: Stopping idle world ClientShipWorld:3a6d56f0facf9a158852c0339e7ab2a9
[23:53:12.628] [Info] UniverseServer: Loading client ship world ClientShipWorld:3a6d56f0facf9a158852c0339e7ab2a9
[23:53:13.028] [Info] UniverseServer: Warping player 1 to ClientShipWorld:3a6d56f0facf9a158852c0339e7ab2a9
[23:53:13.037] [Info] UniverseServer: Stopping idle world CelestialWorld:974036383:-550547160:-195145281:5
[23:53:13.110] [Info] Client received world stop packet, leaving: Removed
[23:53:24.410] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
[23:53:29.291] [Error] Application: exception thrown, shutting down: (ItemException) No such item 'sktestoutfit3legs'
[0] 13f7e3223 Star::captureStack
[1] 13f7e1fae Star::StarException::StarException
[2] 13f93bf8a Star::ItemException::format<Star::String>
[3] 13f94920c Star::ItemDatabase::itemData
[4] 13f949239 Star::ItemDatabase::itemFriendlyName
[5] 13ff3a72e <lambda_3587efe2ccaf69356a4760031378880e>::operator()
[6] 13ff37e56 Star::sortByComputedValue<Star::List<Star::ItemRecipe,std::allocator<Star::ItemRecipe> >,<lambda_3587efe2ccaf69356a4760031378880e> >
[7] 13ff3f1b1 Star::CraftingPane::determineRecipes
[8] 13ff42b9f Star::CraftingPane::updateAvailableRecipes
[9] 13fea60f4 Star::ButtonGroup::wasChecked
[10] 13fea7a84 Star::ButtonWidget::setPressed
[11] 13fea73d4 Star::ButtonWidget::sendEvent
[12] 13fed79a7 Star::Widget::sendEvent
[13] 13fec4ad8 Star::Pane::sendEvent
[14] 13fec9d1d Star::PaneManager::sendInputEvent
[15] 13ff636e6 Star::MainInterface::handleInputEvent
[16] 13f729bc3 Star::ClientApplication::processInput
[17] 13fe6cba5 Star::SdlPlatform::run
[18] 13fe6cefd Star::runMainApplication
[19] 13f72f246 WinMain
[20] 14004de13 __scrt_common_main_seh
[21] 76cc59cd BaseThreadInitThunk
[22] 76efa561 RtlUserThreadStart
[23:53:29.291] [Info] Application: shutdown...
[23:53:29.295] [Info] UniverseClient: Client disconnecting...
[23:53:29.360] [Info] Client received world stop packet, leaving: Removed
[23:53:29.416] [Info] UniverseServer: Client 'Rita' <1> (local) disconnected for reason:
[23:53:29.416] [Info] UniverseServer: Stopping idle world ClientShipWorld:3a6d56f0facf9a158852c0339e7ab2a9
[23:53:29.756] [Info] UniverseServer: Stopping UniverseServer
[23:53:29.891] [Info] Root: Shutting down Root
[23:53:30.252] [Info] Application: Destroying SDL Window
[23:53:30.259] [Info] Application: stopped gracefully





Sktestoutfit3legs is the issue. Sorry it took so long, binges.
Civvy  [developer] 3 Dec, 2016 @ 10:06am 
Thank you, but I do know it's an old copy of the old clothing from the template. There's something in some file that I can't find that is telling the game to look for items that don't exist. At least, that's my theory. I am still trying to fix it, but it's not easy. I really do admire your patience, I thank you for that.
Civvy  [developer] 6 Dec, 2016 @ 9:39am 
Originally posted by RustedCutlass717:

Fantastic news!! I found the files I need-- turns out it was a mismatch in a recipe's directory. It's all sorted and the mod is now compatible with admin mode!! :D It was a lot of them, too. But it's fixed! Do tell me if you have any more issues.
Hey I was wondering what the Attarrans use for names? will it be a mix of american/japanese or different?
Civvy  [developer] 14 Dec, 2016 @ 8:57am 
Originally posted by Eirenex the Dragon:
Hey I was wondering what the Attarrans use for names? will it be a mix of american/japanese or different?
Aye, Attarran naming is sort of an Americano-Japanese style. First names are usually American, popular first names being Hector, Malcolm, Cal, Lawrence, David and so on. The last name is comprised of two names-- the second last name of their mother and the second last name of their father.
For example, a prominent figure in Attarra is Hector Karuso-Haroshi. His mother's second half of her last name was Karuso, and his father's was Haroshi.
Of course, as Attarrans are finding it, it's somewhat difficult to trace a bloodline simply by name, so family is extreamly important to keep track of, holding documents and books dating back to Attarra's founding.
K_H 14 Jun, 2017 @ 6:03am 
OK, so I've discovered a bug with the Navicomp for the Attarrans. When I try to sit in the Captain's Chair with one of my Attarran characters, it boots me out of the server with an "invalid packet" message. All the other species work fine, so it's definitely got something to do with this mod in particular and how it interacts with the most recent Starbound update.
Last edited by K_H; 14 Jun, 2017 @ 6:04am
Civvy  [developer] 14 Jun, 2017 @ 7:52am 
Originally posted by doctroid:
OK, so I've discovered a bug with the Navicomp for the Attarrans. When I try to sit in the Captain's Chair with one of my Attarran characters, it boots me out of the server with an "invalid packet" message. All the other species work fine, so it's definitely got something to do with this mod in particular and how it interacts with the most recent Starbound update.
Uh-oh... Alright, I'll get on it ASAP. I think I'm going to have to port everything into a new template with more files and everything. Thank you very much for bringing this to my attention, and I'll replicate the issue myself. I'll get a fix out ASAP, and I think I'll go ahead and revert the ship, too, while I'm at it.
Weaselly 3 Feb, 2018 @ 6:17pm 
The Build-Your-Own-Ship component of Frackin' Universe does not work with this mod; normally, it'll give you an option to choose between the default, tier-based ship, or the BYOS ship. With the Attarrans, it starts you off with the default ship.

This is normal for modded races and FU, however. The official patch for this just doesn't have support for Attarrans yet.
Civvy  [developer] 4 Feb, 2018 @ 12:07am 
Originally posted by Weaselly:
The Build-Your-Own-Ship component of Frackin' Universe does not work with this mod; normally, it'll give you an option to choose between the default, tier-based ship, or the BYOS ship. With the Attarrans, it starts you off with the default ship.

This is normal for modded races and FU, however. The official patch for this just doesn't have support for Attarrans yet.
I'll talk to Sayter if I can get a hold of him, thank you for letting me know! We'll get this sorted out, and I'll keep you posted :D
Weaselly 4 Feb, 2018 @ 1:36am 
Originally posted by Civvy:
Originally posted by Weaselly:
The Build-Your-Own-Ship component of Frackin' Universe does not work with this mod; normally, it'll give you an option to choose between the default, tier-based ship, or the BYOS ship. With the Attarrans, it starts you off with the default ship.

This is normal for modded races and FU, however. The official patch for this just doesn't have support for Attarrans yet.
I'll talk to Sayter if I can get a hold of him, thank you for letting me know! We'll get this sorted out, and I'll keep you posted :D
Thanks, Civ!
Silivenist 25 Apr, 2018 @ 2:30pm 
I just installed this mod, and found that it makes your ship very broken when you upgrade it. Half the pannels are in the wrong spot, the captians chair goes to the wrong spot and for me is sitting above the teleporter. You walk through open space in some areas to get to others. Anyone else have this issue?
Civvy  [developer] 25 Apr, 2018 @ 6:25pm 
Originally posted by SilvyShadow:
I just installed this mod, and found that it makes your ship very broken when you upgrade it. Half the pannels are in the wrong spot, the captians chair goes to the wrong spot and for me is sitting above the teleporter. You walk through open space in some areas to get to others. Anyone else have this issue?

Aye-- I am so, so sorry! I keep adding a disclaimer to the page, but something's wrong with it, and I've had trouble updating it, lately. My deepest appologies, it's not a glitch. It's the ship files! You should still be able to see the layout of the ship with the back pannels. If you're seeing right through them, then yes, something is very wrong, and I'll look into it. Do forgive me, but it's very difficult to map the back of the ship with the foreground, but it is in the works!
I'd make up several excuses why I haven't updated the mod and finished the ship yet, but the truth is I just haven't had the time..
< >
Showing 1-15 of 49 comments
Per page: 1530 50