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After some testing it became clear that Blink was not the source of the problem and that rounds would still end if anyone died of fall damage, blink or no blink. A quick google search shows that the addon, "TTT - Kill/Headshot Counter" was the cause of this. The reason we thought the problem was accredited to Blink was because most of the fall-damage deaths that occured happened with Blink rather than naturally falling to death.
Apologies if I have caused you any unnecessary stress of any sort and using the comment section as a bug report.