Wallpaper Engine

Wallpaper Engine

The Pulse
Console window opening when minimizing to desktop
Me again ;)
Somewhat recently this wallpaper started opening a console window informing me of some stuttering everytime I minimize something to desktop.

E.g.: I'm on the desktop, I open Chrome, close it again and voila, the console window opens. I can close it no problem, but it's a bit annoying that it keeps reappearing.

I first thought it was just the beta, having some webGL debug flags enabled or something, but the same happens in the release build.

Any way to get rid of this console window in a more permanent fashion?
< >
Showing 1-6 of 6 comments
Squee  [developer] 17 Jan, 2017 @ 3:40pm 
Is it only recently? Like did you use it in the past month and not have the problem?

Also what is the exact message. I can't remember putting a warning in this one .. But in all honesty, It's hard remembering all details when having too many things going on at once.

Last edited by Squee; 17 Jan, 2017 @ 3:43pm
Chairman Meow 17 Jan, 2017 @ 5:16pm 
It's been going on for a couple weeks I think. I thought it was because I was still on the beta build after translating, which is why I didn't immediately report it.

Some more details:
- Console window opens in the bottom-right, black background with white text. Scrollbar on the right is slightly overlapped by the x-button in the top-right.
- Two types of messages, it's either:
a. Object.updateWavesRtl (index.html:552:15): stutter! 93.9 16.666666666666668
b. wallpaper.js:121:12: Not receiving audio from Wallpaper Engine
In the a message the number after "stutter!" varies (goes as high as 401302.1 in one instance.
- Console has several messages that appear only once and only at the beginning:
Object.get (three.js:19318:14): THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
new WebGLRenderer (three.js:19502:11): 82
new WebGLRenderer (three:js:19502:11): THREE.WebGLRenderer
log.js:131:14: log started
Squee  [developer] 19 Jan, 2017 @ 2:46pm 
Sorry for the slow reply. Forgot to subscribe to discussion :steamfacepalm:

The "not receiving audio from wallpaper engine" is something that can happen when paused and should automatically disappear when playing again. That high 401k value sounds like it was paused too, but I would have to check my code.

The stutter message is something from me trying to test and tweak the code. I think I might of left that in and forgot about it.

Thnx for the feedback. That was perfect. Sometimes some bug might be in there and nobody reports it. I will look into it in the coming days and see if there is anything to worry about or if I just left some testing code in there and forgot about it when doing the last update.

I will figure out the exact details of the stutter message soon and let you know what I have done about it.
Last edited by Squee; 19 Jan, 2017 @ 2:46pm
Chairman Meow 19 Jan, 2017 @ 3:22pm 
Thanks, I appreciate your work! It makes sense if it is indeed be related to pausing, considering I have the wallpaper set to pause if another application is set to fullscreen. It explains why it only pops up when maximizing some other program.
Squee  [developer] 22 Jan, 2017 @ 1:55pm 
It seems it was left overs from my testing. I supressed the message again :)

The stutter message was mostly related to me testing some code that should protect from stuttering due to lack of audio for a frame or two. ( which at high fps could happen ). In general its fine, but in a rare case ( in the ones it reported ) it was often 6frames out of sync for whatever reason. And the 16.66 should be your frame interval, meaning you were trying to run at 60fps if im not mistaken :)
Chairman Meow 22 Jan, 2017 @ 2:18pm 
Yes, I was indeed running in 60FPS. Thanks for fixing it!
< >
Showing 1-6 of 6 comments
Per page: 1530 50