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Also, could you try some other wallpaper with WebGL like this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=788241872 ?
Cheers
[1014/011242:ERROR:browser_gpu_channel_host_factory.cc(131)] Failed to create channel.
Just with different numbers (although the 131 remains constant).
The "Get lost into space" wallpaper also seems to have issues. It does load the background and change teh colour, but it doesn't show any objects other than that. The debug.log is also updated with the same error Pulse produces.
Otherwise can you try verifying the application on Steam (in the properties - local files - verify)?
It might also help to delete this directory (while Wallpaper Engine is fully closed): C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\ui\wpcache
Verifying the application cache revealed nothing. Still the same crash. Deleting the wpcache also didn't help.
If yes, you could try forcing webwallpaper32.exe (C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\bin\webwallpaper32.exe) first to the R9 and if that doesn't help, try the Intel.
What strikes me is that Wallpaper Engine seems to be the only program with this problem. Other WebGL applications (e.g.: in Chrome) run fine.
Edit: Quick mention, the debug.log apparently had some stuff in it from other wallpapers. These should only be caused by this wallpaper:
[1124/233816:ERROR:browser_gpu_channel_host_factory.cc(131)] Failed to create channel.
[1124/233821:INFO:CONSOLE(73)] "THREE.WebGLRenderer", source: file:///D:/Games/Steam/steamapps/workshop/content/431960/803437022/log.js (73)
[1124/233821:INFO:CONSOLE(84)] "THREE.WebGLRenderer: Error creating WebGL context.", source: file:///D:/Games/Steam/steamapps/workshop/content/431960/803437022/log.js (84)
[1124/233821:INFO:CONSOLE(84)] "TypeError: Cannot read property 'getExtension' of null
at Object.get (three.js:19292:21)
at new WebGLRenderer (three.js:19725:14)
at Object.init (waveRenderer.js:42:19)
at Object.waveRenderer (waveRenderer.js:16:7)
at Object.init (index.html:982:26)
at Object.onInit (index.html:1413:30)
at Object.init (wallpaper.js:111:10)
at Object.wallpaper (wallpaper.js:64:8)
at window.onload (index.html:1406:11)", source: file:///D:/Games/Steam/steamapps/workshop/content/431960/803437022/log.js (84)
You could try downloading the standalone CEF/Chromium build that Wallpaper Engine is using from here: http://opensource.spotify.com/cefbuilds/cef_binary_3.2785.1485.g2b5c3a7_windows32_client.tar.bz2
Then open the browser (cefclient.exe) and navigate to: http://codepen.io/made-on-mars/pen/OXKqXJ
If WebGL works there, it should look like this: http://i.imgur.com/lNf0pdA.png
Edit: Also, do all other types of wallpaper work on both monitors at all? E.g. the stock car wallpaper and any of the videos?
If this one works, I suppose I just need to update CEF again and it should be fixed.
Also FYI, another user seems to have this exact same issue (they get the same error message) https://steamhost.cn/steamcommunity_com/app/431960/discussions/2/215439774865936258/
Heh I guess it's supposed to say 'Author', but it's bugged.
Also, the Intel and AMD drivers are probably all up to date already?
I don't think this is a GPU issue, since other browsers (Edge, Firefox and Chrome) are all able to use WebGL just fine. It seems to be related to just this chromium browser.
Are you able to use the 'stretch/fit' mode on, for example, the fantastic car wallpaper? If the GPUs and monitors are really so tightly bound, then one of the monitors should turn black using stretch/fit, so I think this test could give me some insight on this.
They also made a new build today: http://opensource.spotify.com/cefbuilds/cef_binary_3.2785.1486.g8c4ba9f_windows32_client.tar.bz2
The version of Chromium that CEF uses is 53.0.2785.116 while my installation of Chrome shows 54.0.2840.99 which is only slightly ahead.