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There was a mod like that but it’s outdated.
Well if you use the CGM Buildings mod (and patch for EUTAB) the AI will build the buildings intelligently just like you and also have a better economy. In the end it will balance out.
@Jaeger That's fair enough, between this and other heavy mods it can slow down the late game a bit, unfortunately breaking up the mod is a bit too tricky with the way some techs unlock unique building upgrades, and if you tack on compad patches required for them it becomes a big chore in doing the most boring parts of modding (for me at least). If you want to make a lite version of eutab with some of the features I don't mind at all. Also Xnadu is correct with the smarter AI stuff.
Another option is to extend the midgame and late game sliders on game start a little. Not ideal but it should give you a few extra months for those intermediate techs.
Ethos unique techs ive limited to the 'social' perks, while the technology and military perks mix and match with each other - not really happy how random and unorganised this is but I dont want to commit to having to create 8 new techs everytime paradox releases a new perk.
At the moment anything with a ? next to it is open to suggestions, a few have things in place but nothing conrete, anything slightly greyed out is not going to be part of the weekend release. Also still deciding what to do with the judge dredd tech. I like it too much not to use it.
Finally anything with made up jobs, i have no idea at the moment how implementable that is seeing as each job has about 40 modifiers attached to it so its coming after everything else is in.