Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings
Dumuzii  [developer] 2 Apr, 2018 @ 8:21pm
Bug Reports
Please post any bug reports here in the future.

If you're using any compatibility patches please post in that pages comments and remember that these patches will not work together.
Cultural Overhaul Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=834943333
Glavius's Ultimate AI Megamod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1351931081
Last edited by Dumuzii; 15 Apr, 2018 @ 10:48pm
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Showing 1-15 of 81 comments
The Paradise dome issue fixed itself. Weird.
Reygis 5 Apr, 2018 @ 12:42pm 
Only bug I've noticed is that the Food Replicator Facility for Rogue Servitors had a different looking building. It didn't resemble the picture.
Dumuzii  [developer] 5 Apr, 2018 @ 10:58pm 
Thanks again reygis, I changed that a few times, next update should sort it
zehcoutinho 10 Apr, 2018 @ 11:05am 
Hello. I did my first game with the mod and liked it a lot, thanks for making it. I played with it being one of two mods, the other being Mass Effect Soundtrack - Action Pack. I found just one bug, when upgrading the Development District to an Ecology Preserve. I unlocked the Ecology Preserve but when I tried to upgrade it didn´t work. I could click to upgrade it, the minerals were subtracted, the progress bar moved, but when done, the building continued being a Development District and showed the upgrade option again, I tried many times on many different planets and still was unable to upgrade. Since your mod is so related to ethos, I think it´s worth mentioning that I had an ethics shift towards Spiritualist through the Shrine of The Old Gods event. Went from Fanatic Xenophobe/Pacifist to Xenophobe/Pacifist/Spiritualist.

EDIT: After unlocking Monument to Unity, I could upgrade the Development District to it, but still was unable to upgrade to Ecology Preserve.
Last edited by zehcoutinho; 10 Apr, 2018 @ 2:21pm
Dumuzii  [developer] 11 Apr, 2018 @ 12:31am 
Sorry got overzealous with the destroy if, should be fine now.
KuraiValo 15 Apr, 2018 @ 9:36pm 
Hello, I seem to be having an issue with the Hive Synapse upgrade path. I have the Develop Neural Mass technology, which I would assume is the tech which allows the first upgrade? Although in the technology box itself it doesn't say it does anything and is completely blank. I have also went ahead and chosen the Neural Mass Cultivation Perk, which has allowed me to continue to chose upgrade path techs, but I still have not be able to upgrade from the base building. I am playing with a number of mods, which I can provide if needed. Thank you :)
Dumuzii  [developer] 15 Apr, 2018 @ 10:34pm 
If you were using the cultural overhaul patch, it wasn't updated with the latest patch and should be fixed now.
SkipperXIV 19 Apr, 2018 @ 2:44pm 
I've noticed that the upgrades to the Habitat buildings don't seem buildable. As in, they literally do not appear in the build menu despite being researched.
Originally posted by SkipperXIV:
I've noticed that the upgrades to the Habitat buildings don't seem buildable. As in, they literally do not appear in the build menu despite being researched.

You have to build the originals and then upgrade, unless using Build Upgraded and the patch
SkipperXIV 19 Apr, 2018 @ 2:50pm 
You have to build the originals and then upgrade, unless using Build Upgraded and the patch

I did that. There is no option to upgrade.
Last edited by SkipperXIV; 19 Apr, 2018 @ 2:51pm
Originally posted by SkipperXIV:
You have to build the originals and then upgrade, unless using Build Upgraded and the patch

I did that. There is no option to upgrade.

Then you have a conflict
SkipperXIV 19 Apr, 2018 @ 2:53pm 
Originally posted by xnadu27:
Originally posted by SkipperXIV:

I did that. There is no option to upgrade.

Then you have a conflict

It might be Untedious Upgrading. I'll check that later and report back.
Dumuzii  [developer] 19 Apr, 2018 @ 7:32pm 
Xnadu's correct. Any mod that effects habitat buildings will be responsible, even AI ones. Check any that are higher on the load order than EUTAB.
Last edited by Dumuzii; 19 Apr, 2018 @ 7:33pm
Brimstone 20 Apr, 2018 @ 11:38am 
The patch for CGM - Buildings seems to mess with homeworlds - giving them no starting buildings.
Inny 25 Apr, 2018 @ 7:53am 
Hi, there's a problem with a tech:
tech_eutab_linguistic_intergration (note the typo in intergration)
Probably due to the typo, no name or description are available.
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