Team Fortress 2

Team Fortress 2

Ququmannz's Wrath
Ginger 25 Nov, 2016 @ 10:39am
Stone Cold Stat's
Post 'em here !
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Showing 1-15 of 176 comments
F>I>O>N>A 25 Nov, 2016 @ 10:45am 
Pros:
if backstab spy will be marked for death
Cons:
-50% ammo
bmill 25 Nov, 2016 @ 2:25pm 
-50% ammo
-25% damage penalty

On hit: Enemy bleeds for 5 seconds. (this effect does NOT stack, for example if a scout is hit with one bullet, he now has the debuff for 5 seconds. If he has 3 seconds left of the debuff and is hit again, the debuff timer resets to 5.)
Last edited by bmill; 25 Nov, 2016 @ 2:26pm
aught 25 Nov, 2016 @ 2:28pm 
Shoots Flaming Bullets That Ignite Target
More accurate
On kIll/damage (?), charge up rage meter, on full meter, create a large, heavily damaging explosion that sets opponents in the radius on fire, knocking them back, and deactivating sentries for a few seconds. Heals you for some of your health, depending on how much damage you do with the explosion.
Killing an enemy with the explosion gives you some charge for the next explosion.
-Less Damage
-Less Primary Ammo On Wearer
-Slower Firing Speed (Not Much)
Reskin for the brass beast.
Reasoning: It looks heavy, since it's ancient it probably takes some time to spin up and for some reason everything found in old temples is stronger then the present alternative.
Exerberus 25 Nov, 2016 @ 3:41pm 
Pros- +25% damage and 5 sec. of bleed,25% fire speed
cons- -10% ready speed
Golden Squidward 25 Nov, 2016 @ 5:27pm 
- Instead of hitscan bullets, the gun fires projectile darts that cause bleed on hit
- The darts themselves do little to no damage
Mcasskicker 25 Nov, 2016 @ 6:31pm 
I do like the idea of darts, so

-35% dmg
Instead of bullets, it fires small darts, which poisons the hit target for 5 seconds (3 dmg per second)
-50% ammo
Mj Farquhar 25 Nov, 2016 @ 6:49pm 
(?) Shoots 4 bullets at a time
(+) 10% damage
(+) 50% accurate
(-) 100% firing speed
Archivist 25 Nov, 2016 @ 8:06pm 
The Bleed on hit Idea could get really op. You could just shoot everywhere and that would be it. I do like the idea of spy marked for death, but maybe we could go in another direction?
The Southern Dandy 25 Nov, 2016 @ 11:56pm 
Pros:

+20% damage resistance when spun up below 50% hp
+15% damage against buildings
Spinning up will cause the heavy to smash his minigun into the ground and do a small AoE attack, dealing 25 damage and pushing enemies, however, it will root the heavy in place for 1 second.

Cons:

-33% primary ammo capacity
-20% less accurate
Mayans' Curse: Switching from this weapon marks you for death for 5 seconds
When weapon is active:
Damage increases as health decreases up to +30%
+20% damage resistance while spun up
-15% slower movement speed
-15% damage penalty

*Damage maxes out at 100 health*
*Resistance is not the crappy one they did with the BB and Natascha, it's constant*
Last edited by Dèlila (out of practice); 28 Nov, 2016 @ 1:35pm
Nathaniel777 26 Nov, 2016 @ 12:39pm 
weapon shoot arrows
-30% damage reduction
-25% barrel spin
*can headshot {because of the arrows}

Ninjafish 26 Nov, 2016 @ 5:24pm 
Shoots rockets at 1/4 of the normal fire rate, with 25% of normal rocket damage. Also allows normal movement (including jumping) whilst spun up
Afuganisu-tan 26 Nov, 2016 @ 6:06pm 
[+] Fires projectiles
[+] When an enemy gets hit, they bleed for 5 seconds
[+] 20% Damage resistance

[-] -70% Damage
[-] -50% Ammunition
[-] 25% slower spinup time
[-] 20% slower firing rate
Last edited by Afuganisu-tan; 26 Nov, 2016 @ 6:09pm
Cee 27 Nov, 2016 @ 3:57am 
Since it's a huge artifact stone thing...
  • +15% damage bonus vs buildings
  • +50% max primary ammo
  • 20% slower spin up speed
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