Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mini-Sentry:
Can be healed by being whacked with a wrench, but not Rescue Ranger bolts.
+25 Metal cost to build.
-25 Health.
20% faster rotation speed then Mini-Sentry.
Fires a fast traveling team coloured laser bolt. (This can be dodged)
Being controled by the wrangler does not produce a shield.
50% resistance to Red Tape Recorder sapper.
Lv 1 Sentry:
15% faster rotation speed then lv1 sentry.
-20% fire rate.
Fires a fast traveling team coloured laser bolt.
Lasers do not cause knock back.
Upgrade to level 2 requires 50 extra metal.
Lv 2 Sentry:
-5% fire rate vs lv2 Sentry
15% faster rotation speed then lv2 sentry.
Fires fast traveling team coloured laser bolt.
Lasers do not cause knock back.
+10% damage bonus vs lv2 sentry.
Upgrade to level 3 requries 50 extra metal.
Lv 3 Sentry:
+5% fire rate vs lv3 Sentry
Rockets are replaced with a large laser emitter.
Large laser emitter fires once every 5 seconds.
Large laser passes through enemies, has 50% chance to ignite a player on fire, causes knockback.
Twin turrets do not cause knock back.
+15% faster rotation speed then lv3 sentry.