rFactor 2

rFactor 2

GT3 WORLD SERIES V1.20
simtek  [開發人員] 2018 年 1 月 11 日 上午 7:07
Version 1.20 Talk
Please place your questions about issues you are experiencing on new V1.20 update here please!

< >
目前顯示第 1-15 則留言,共 46
Il gommo 2018 年 1 月 11 日 上午 7:25 
Hello, i have 1.15 and 1.20 installed, in single player i can only see 1.15 version, but just now i tried to join a server with 1.20 and everything is ok.
A friend has only 1.20 and he have Gmotor error while loading singleplayer, he already tried to unsubscribe the mod and clear CBash and Shaders folders. In the same server i joined he has a temp car
最後修改者:Il gommo; 2018 年 1 月 11 日 上午 7:26
simtek  [開發人員] 2018 年 1 月 11 日 上午 7:35 
What version of the game is he using? DX 11 or DX 9?
1185323118 2018 年 1 月 11 日 上午 7:43 
Hey, I noticed AMG GT's brake bias uplimit now becomes 60:40 in v1.2, which makes the car very uncompetitive. Is it by any chance a error during the final packing before release?
最後修改者:1185323118; 2018 年 1 月 11 日 上午 7:44
simtek  [開發人員] 2018 年 1 月 11 日 上午 7:53 
引用自 1185323118
Hey, I noticed AMG GT's brake bias uplimit now becomes 60:40 in v1.2, which makes the car very uncompetitive. Is it by any chance a error during the final packing before release?

As design, some changes on torque value were made and needed to limit brake as it is. All cars have same distribution now. uncompetitive in what way,? Please be more specific please.
最後修改者:simtek; 2018 年 1 月 11 日 上午 8:00
Il gommo 2018 年 1 月 11 日 上午 8:01 
引用自 simtek
What version of the game is he using? DX 11 or DX 9?
he is using dx9 indeed
simtek  [開發人員] 2018 年 1 月 11 日 上午 8:23 
引用自 Krusti Jr
引用自 simtek
What version of the game is he using? DX 11 or DX 9?
he is using dx9 indeed

Well in that case is obvious that users using DX9 will not run the new version, you need to stick to 1.15 version.
1185323118 2018 年 1 月 11 日 上午 8:34 
引用自 simtek
引用自 1185323118
Hey, I noticed AMG GT's brake bias uplimit now becomes 60:40 in v1.2, which makes the car very uncompetitive. Is it by any chance a error during the final packing before release?

As design, some changes on torque value were made and needed to limit brake as it is. All cars have same distribution now. uncompetitive in what way,? Please be more specific please.

The car is a bit loose under braking, and requires slightly longer distance to stop than other MR cars.
Also, the default 45:55 bias doesn't make sense too. I don't think you can see many race cars that have more brake bias in rear than front.
最後修改者:1185323118; 2018 年 1 月 11 日 上午 8:48
simtek  [開發人員] 2018 年 1 月 11 日 上午 11:19 
引用自 1185323118
引用自 simtek

As design, some changes on torque value were made and needed to limit brake as it is. All cars have same distribution now. uncompetitive in what way,? Please be more specific please.

The car is a bit loose under braking, and requires slightly longer distance to stop than other MR cars.
Also, the default 45:55 bias doesn't make sense too. I don't think you can see many race cars that have more brake bias in rear than front.

Your wrong, 45:55 bias isn´t default, if you´r using old setup you will have strange setting now, you need to change your old setup..... Brakes are fine!!!
Pallam 2018 年 1 月 11 日 下午 2:10 
引用自 simtek
引用自 Krusti Jr
he is using dx9 indeed

Well in that case is obvious that users using DX9 will not run the new version, you need to stick to 1.15 version.

Problem is, we just made a fresh installation, and now there is no way do townload 1.15...
fsuarez79 2018 年 1 月 11 日 下午 4:31 
引用自 simtek
引用自 Krusti Jr
he is using dx9 indeed

Well in that case is obvious that users using DX9 will not run the new version, you need to stick to 1.15 version.

I'm also running DX9.
DX11 has become default, yes, but it's still buggy and incomplete af, so many of us still haven't made the switch. It makes no sense to update a mod if that means breaking it for DX9
sheepy1977 2018 年 1 月 12 日 上午 7:11 
I cant use any custom skin in MCL650s while other cars can.I edited my own rcd file which there is something like "Component = STK 488 GT3" in it and it just works fine for 488 and if I changed the component name ,works fine for other cars else too. But I cant make it working at Mcl 650s GT3. I think that this issue was maybe caused by the folder name "STK Mcl.650s GT3" which got a extra dot in it and no other cars have it.

Follow are the rcd file for MCL:
//[[gMa1.002f (c)2016 ]] [[ ]]
GT3WorldSeries
{
test
{
Team = test
Component = STK Mcl.650s GT3
Skin = alt.dds
VehFile = MCL_650S_16011.VEH
Description = test car
Number = 000
}
}
Even after I copied the original dds file from MCL's mas file to the "UserData\player\Settings\STK Mcl.650s GT3\test" folder and renamed it to alt.dds ,there is a full-white car with no any paint on it .
最後修改者:sheepy1977; 2018 年 1 月 12 日 上午 7:17
gunner1483 2018 年 1 月 12 日 上午 8:59 
@sheepy77 I can confirm this. I have the same problem
Brian Himmelman 2018 年 1 月 12 日 下午 2:07 
Update to dx11 it is 2018
bhendrik4827 2018 年 1 月 15 日 下午 12:07 
引用自 sheepy1977
I cant use any custom skin in MCL650s while other cars can.I edited my own rcd file which there is something like "Component = STK 488 GT3" in it and it just works fine for 488 and if I changed the component name ,works fine for other cars else too. But I cant make it working at Mcl 650s GT3. I think that this issue was maybe caused by the folder name "STK Mcl.650s GT3" which got a extra dot in it and no other cars have it.

Follow are the rcd file for MCL:
//[[gMa1.002f (c)2016 ]] [[ ]]
GT3WorldSeries
{
test
{
Team = test
Component = STK Mcl.650s GT3
Skin = alt.dds
VehFile = MCL_650S_16011.VEH
Description = test car
Number = 000
}
}
Even after I copied the original dds file from MCL's mas file to the "UserData\player\Settings\STK Mcl.650s GT3\test" folder and renamed it to alt.dds ,there is a full-white car with no any paint on it .
Yes, same problem with the mclaren.
bhendrik4827 2018 年 1 月 15 日 下午 12:18 
Hello Simtek, thanks for the update. Still gettinhg used to the change in physics, but.. i think i like them. Yust a few notes. There is a problek with the ligt on the porsche and the bmw. The bmw seems to have no rearlights, and the porsche has no light at all (ai). So when a porsche is creeping up on you at night, it's in stealth mode :-).

Can you have a look at this. I did two nighttaces. When driving the porsche myself (so no ai) the seems to be light for me in cockpit view.

Then there is some strange behavior form the ai when turning in en comming out of coners. When following the ai from cockpit view in a let's say a steep lefthander, the wil turn the wheel full left en still can't make the conrner, drifting out wide (magnificant park, montreal), it mostly happens in fast corners. So...there is something going on with the ai, maybe because of the torque changes or something to do with the steering impact. Could also be because tyres lack grip at the front. I'm just guessing here, i'm not a modder.
< >
目前顯示第 1-15 則留言,共 46
每頁顯示: 1530 50