Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
20% Explosion and Fire Damage Resistance
+70% Bash Damage
+30% fire resistance
+25% bullet and explosive resistance
+15% melee resistance
*Explode similar to the Bominomicon, but deal damage to nearby enemies, similar to the Ullapool Caber*
Positive:
+5% explosive - bullet - fire resistance
+50% self-damage resistance
+deal 500 explosive damage to charge your "boom" meter. Once activated (lasts 15 seconds),
your shield recharges every 3 seconds and creates an explosion on impact.
negative:
+5 extra seconds charge time.
25% bullet ressistance
25% melee ressistance
(219 Hp)
+20% explosive damage resistance
+15% fire damage resistance
-50% sheild bash recharge time
Sheld bash blast deals damage to the user
Sheild Basj only applies minicrits to melee attacks at the end of the charge
+15% fire damage resistance
- does 10% less damage
- 25% blast damage+bullet damage+ melee resistance
On melee kill: Gain 4 seconds of -90% dmg
Cons:
-65 max health
(!) Shield bash knockback relative to a slightly stronger airblast.
(!) Max stack for boost is 3
Pros:
Shield bashing causes enemies to burst into flames and take knockback.
Killing an enemy with a bash or it's afterburn increases the bash damage by 25%
Cons:
Cannot attack while charging.
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Seriously though, even though I main Demo, I hate Demoknighting. I posted that like an opinion but I don't really know what makes the Demoknight interesting...other than tanking damage like an ♥♥♥♥♥♥♥.
However, it is not one projectile, it is one type of projectile. Think about it this way, you could charge through a Soldier shooting rockets and a field of stickies without getting hit, and if the things go south, you could run without worrying about hitting someone along the way.