Team Fortress 2

Team Fortress 2

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3lla 2 Dec, 2016 @ 5:03pm
stats (max 5)
JUST
DO IT

  • Each bash-kill increases charge recharge speed by 25% Up To +100%
  • +15% blast damage resistance
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Showing 1-15 of 37 comments
Mj Farquhar 2 Dec, 2016 @ 6:09pm 
On Bash-Hit: Enemy Becomes Confused (Movement and Aim are Reversed) for 4 seconds
20% Explosion and Fire Damage Resistance
+70% Bash Damage
On death: explode!
+30% fire resistance
+25% bullet and explosive resistance
+15% melee resistance

*Explode similar to the Bominomicon, but deal damage to nearby enemies, similar to the Ullapool Caber*
LittleV 3 Dec, 2016 @ 6:01am 
Originally posted by A Very Festive Mochi:
On death: explode!
+30% fire resistance
+25% bullet and explosive resistance
+15% melee resistance

*Explode similar to the Bominomicon, but deal damage to nearby enemies, similar to the Ullapool Caber*
Sounds good. I also like that bash confusion but maybe less damage?
MrComp 3 Dec, 2016 @ 6:40am 
I feel like it needs to combo well with the caber.

Positive:
+5% explosive - bullet - fire resistance

+50% self-damage resistance

+deal 500 explosive damage to charge your "boom" meter. Once activated (lasts 15 seconds),
your shield recharges every 3 seconds and creates an explosion on impact.

negative:
+5 extra seconds charge time.
Last edited by MrComp; 3 Dec, 2016 @ 6:41am
Player1 3 Dec, 2016 @ 12:21pm 
i think this worth
25% bullet ressistance
25% melee ressistance
(219 Hp)
Sheild bashes deal 55 blast damage to nearby enemies
+20% explosive damage resistance
+15% fire damage resistance

-50% sheild bash recharge time
Sheld bash blast deals damage to the user
Sheild Basj only applies minicrits to melee attacks at the end of the charge
On bash hit: Enemy bleeds for 10 seconds
+15% fire damage resistance
- does 10% less damage
- 25% blast damage+bullet damage+ melee resistance
LittleBigB 7 Dec, 2016 @ 10:13am 
Pros:
On melee kill: Gain 4 seconds of -90% dmg

Cons:
-65 max health
Last edited by LittleBigB; 7 Dec, 2016 @ 10:14am
3lla 7 Dec, 2016 @ 10:55am 
Originally posted by LittleBigB:
Pros:
On melee kill: Gain 4 seconds of -90% dmg

Cons:
-65 max health
niga what
Ms. Datzky 7 Dec, 2016 @ 4:09pm 
Short, balanced, and interesting stats:

(!) Shield bash knockback relative to a slightly stronger airblast.
(!) Max stack for boost is 3

Pros:

Shield bashing causes enemies to burst into flames and take knockback.
Killing an enemy with a bash or it's afterburn increases the bash damage by 25%

Cons:

Cannot attack while charging.
Last edited by Ms. Datzky; 7 Dec, 2016 @ 4:10pm
Proxy-senpai 15 Dec, 2016 @ 2:40pm 
- Recovers 3 hp per second
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Ms. Datzky 15 Dec, 2016 @ 3:01pm 
Originally posted by =StrmBrds= Proxy-senpai:
- Recovers 3 hp per second
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Seems a bit situational.
3lla 15 Dec, 2016 @ 3:34pm 
Originally posted by Ƥαɲdαtɀƙy ʢ•ᴥ•ʡ:
Originally posted by =StrmBrds= Proxy-senpai:
- Recovers 3 hp per second
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Seems a bit situational.
Also the "pass through players" would directly nerf it by a huge amount
Ms. Datzky 15 Dec, 2016 @ 5:19pm 
Originally posted by =StrmBrds= Proxy-senpai:
- Recovers 3 hp per second
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Originally posted by Sims Legit no sound atm:
Originally posted by Ƥαɲdαtɀƙy ʢ•ᴥ•ʡ:
Seems a bit situational.
Also the "pass through players" would directly nerf it by a huge amount
Plus you're basically giving up all those resists other shields have for a charge that can block one single projectile and a tiny bit of heals.
Proxy-senpai 15 Dec, 2016 @ 5:32pm 
Originally posted by Ƥαɲdαtɀƙy ʢ•ᴥ•ʡ:
Originally posted by =StrmBrds= Proxy-senpai:
- Recovers 3 hp per second
- On charge, the player can't attack, but, passes through other players and projectiles (but not hitscan)
Originally posted by Sims Legit no sound atm:
Also the "pass through players" would directly nerf it by a huge amount
Plus you're basically giving up all those resists other shields have for a charge that can block one single projectile and a tiny bit of heals.
You're right, this guy is an idiot!

Seriously though, even though I main Demo, I hate Demoknighting. I posted that like an opinion but I don't really know what makes the Demoknight interesting...other than tanking damage like an ♥♥♥♥♥♥♥.

However, it is not one projectile, it is one type of projectile. Think about it this way, you could charge through a Soldier shooting rockets and a field of stickies without getting hit, and if the things go south, you could run without worrying about hitting someone along the way.
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