Counter-Strike 2

Counter-Strike 2

Brotherhood
Minor Critiques
Minor Critiques

There are a few issues with navigating the map as it is now.

  • There is an area behind CT spawn that is inaccessible but there is nav mesh there (presumably because you used player clip and/or props to block it off).
  • For clips on stairs, it appears that you have been using player clip; you should use the normal clip texture for this because automatically generated a nav_meshes will not recognise player clip as an impedance and so will not make proper meshes around stairs (the mesh will be a bunch of little blocks with rows of JUMP spots) and may generate mesh where there should not be (as in behind CT spawn).
  • Unplanted bombs and guns will float on player clip brushes (Clip texture will only affect planted bombs).
  • Around props such as window frames you should also use clip so that players don't get caught on them.
  • The nav mesh also has way too many camping spots that the BOTs think are great, but aren't. You should go through with the nav_dont_hide and nav_analyze to remove them.
  • Stairs feel unnaturally steep and the steps seem too small. The inner edge of the spiral staircase is a bit weird, because you can go up way too fast. I would suggest widening both it and the circular pillar so that the innermost side has a reasonable step width.
  • For clipping the spiral stairs, there is a video here:
    https://www.youtube.com/watch?v=enAv6jWNHN0&feature=youtu.be
  • There is a dark bar in the water behind TSpawn
    One of the buildings in Middle has a very sharp corner; I understand that it may make sense for the layout, but it looks really weird and is deceptive when you are rounding it (I can't think of anywhere with a similarly sharp angle).
  • The abundance of plants in playable space is something that a lot of people really hate (ie., when someone can camp there) and I would suggest toning it down (like in TSpawn).

Apart from these, the map looks really professional.