Cities: Skylines

Cities: Skylines

Network Extensions 2
Sock_Boy 9 May, 2020 @ 11:21am
Customizing Roads from thew mod
Hi,

I am experimenting with different ideas more on the traffic routing and flow and modelling side of things. doing some out of the box thinking for road and flow configuration. Not too worried about aesthetics yet, just like to prove the concepts work. Then may look at investing time in properly designed roads. Find all the limitations of the gaming engine.

You can see a few my custom assets here:
https://steamhost.cn/steamcommunity_com/profiles/76561198037594370/myworkshopfiles/?appid=255710
Pick up quite few problems, which report to the game developers with traffic engine and mix and matching different roads, which creates problems at nodes and things, they require segment alignment and few other things.

I am trying to use the 4four lane normal road as a template for a new asset were reconfigure the lane directions and arrow overlays, to test somethings. But seem as if edit and use it as a template, but it doesn't list the asset in-game. Do you know anything that would prevent customizing of one of the roads in this mode? As new asset to experiment with functional works of traffic?