ARK: Survival Evolved

ARK: Survival Evolved

Weapons+
Ollie G  [utvikler] 16. mai 2017 kl. 3.38
Bugs & Problems
Please post all Bugs & Problems here
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violentj9805 16. mai 2017 kl. 17.31 
ive found a few things, not sure if intended or bugs. first thing is i'm getting hit with torpor if i fire a fiberglass or metal tranq arrow at very close range to a dino, i got surprised by a group of compies and had compound bow and metal tranq out so thats what i used on them, firing downward at my feet, i noticed i was getting torpor damage with each shot. again when a wild carno appeared and cornered me i was firing for dear life trying to get him down ended up knocking myself out instead. also do those tranq arrows hit 2x for each shot ? i get a shot in and see 2 values for damage usually the same sometimes 2 different values. second thing ive noticed is the metal arrow+ once fired and landed i pickup a regular vanilla metal arrow, the metal tranq gives up the proper metal arrow+ and fiberglass tranq returns the proper fiberglass arrow+. third more of a question, why have different specialized scopes? is there a reason to use them ? and a description on how and or when would be helpful. many thanks and keep up the good work.

Ollie G  [utvikler] 16. mai 2017 kl. 18.41 
The compound tranq/fire arrows will deal area damage but no tranq in this mod deals damage.

The crossbow has 2 shots but you have to be quick about it, I will re look at this plus the arrow pick up and i'm still trying to fix the grappling hook.

You can drag a scope on to multiple weapons of that ammo type.
When you drag a tranq dart on to a weapon it will remove the scope, so i have made 3 scopes for each ammo type (tranq/eletric, AP, normal ammo) and the scopes will auto feed the bullets of that ammo type.
Ollie G  [utvikler] 17. mai 2017 kl. 19.43 
Sorry for the late reply, The fix will be soon.
Ollie G  [utvikler] 18. mai 2017 kl. 12.18 
I'll fix that for the update tomorrow, Does the first inventory have 12 slots and the second have 5?
Kyoz 2. juni 2017 kl. 17.04 
Spawn codes for the Rocket launcher and ammo don't work for some reason. Other weapons spawn in fine.
Roni 9. juni 2017 kl. 17.14 
I noticed that the frag grenade from your mod takes a long time to explode, well over 5 seconds. I was testing the default damage in singleplayer and had like 10 of them out lying on the ground and it took like maybe a minute or so for them to explode one after the other, lol
karaS 29. juli 2017 kl. 2.05 
Hi~I can't seems to Change the damage for auto Turret in the gameusersettings.ini, I changed the line: "TurretDamage" but that doesn't work. I manage to change the crossbow and rocket turret but not the auto turret. Any way to do that? Ps: what is AP?
Ollie G  [utvikler] 3. aug. 2017 kl. 4.19 
AP is armor piercing bullets and try TurretDamage=999999999 hahah you should see the difference
Emperor Refrigerator 22. aug. 2017 kl. 9.53 
How do i get rid of the Admin Gun?
Ollie G  [utvikler] 22. aug. 2017 kl. 15.52 
kill yourself to remove the admin gun
Sist redigert av Ollie G; 2. sep. 2017 kl. 3.40
FUBAR MC7203 31. aug. 2017 kl. 4.26 
I am having an issue with tek grenades and normal grenades not detonating?
FUBAR MC7203 31. aug. 2017 kl. 4.28 
Thanks for the Tek Rifle Upgrade. Atlast the Tek Rifle feels like a Tek Weapon
Rage 5. des. 2017 kl. 2.18 
can you please make your turrets not being damageable by tek rifle/saddles?
i cant play on any server where your turrets are the way to go (mostly primal fear and such)

since 1 bob with a tek rifle can take my base down in some time.. there is a good reason why turrets are not damageable by tek on vanilla. other than that good work.
Lyror 31. des. 2017 kl. 3.47 
I have 80 element in my Inventory but I can't use the Weapons+ Tek Rifle. Also I can't use the vanilla Tek Rifle because the same problem ark says: "no ammunition". Why??
FUBAR MC7203 31. des. 2017 kl. 5.36 
rtfm.
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