ARK: Survival Evolved

ARK: Survival Evolved

Weapons+
Lostgunman 21 Jun, 2021 @ 10:00am
Assertion Error from Sniper Rifle +
Assertion failed: Result [File:F:\build\GEN2DLC\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 228]



VERSION: 331.1
KERNELBASE.dll!UnknownFunction (0x00007ffeca744b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff686077898) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff686064418) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::execStructMemberContext() (0x00007ff686130b0b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1473]
ShooterGame.exe!UObject::execLet() (0x00007ff68612f432) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6861239ff) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff68610fc22) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6861239ff) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6860ee39c) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff686123708) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6866b0070) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6866901cb) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGame.exe!AShooterWeapon::BeginPlay() (0x00007ff68514d843) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterweapon.cpp:3798]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6866ae064) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2628]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff6866af883) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2551]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff686866dab) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!AShooterCharacter::GivePrimalItemWeapon() (0x00007ff684caef8c) + 143 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2110]
ShooterGame.exe!AShooterCharacter::FinishWeaponSwitch() (0x00007ff684c8289b) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2274]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter const ,void>::Execute() (0x00007ff68466df7a) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff686a55dd2) + 35 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\timermanager.cpp:1084]
ShooterGame.exe!UWorld::Tick() (0x00007ff68686a41d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6867e1ed1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff684133228) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff68412e36c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff68412e3ba) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff684133b9c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff68786c15d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffecaa57034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffecc9c2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffecc9c2651) + 0 bytes [UnknownFile:0]
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Showing 1-3 of 3 comments
.lauriin 21 Jun, 2021 @ 11:38am 
The same happens in my game, if i get any sh0ooting weapon into my hands, but the meele weapons worked always, but i didnt tried every single one. ;)
Voldemort 21 Jun, 2021 @ 3:22pm 
+
If you use [ HIGH CALIBER SNIPER RIFLE+ ] - Server crash
Last edited by Voldemort; 21 Jun, 2021 @ 3:22pm
A$AP_Folk 4 Jul, 2021 @ 1:47pm 
Crossbow works, Both rifles CTD, im assuming any shooting weapon will CTD. Just posting to help further research into problem.
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Showing 1-3 of 3 comments
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