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Assertion failed: IsInGameThread() [File:e:\arksvn-trunk\engine\source\runtime\engine\private\materials\MaterialInstanceSupport.h] [Line: 30]
VERSION: 304.31
KERNELBASE.dll!UnknownFunction (0x00007ffe6303a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6512c9178) + 159 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6512c9715) + 178 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UMaterialInstance::GetMaterial() (0x00007ff651f9085b) + 74 bytes [e:\arksvn-trunk\engine\source\runtime\engine\private\materials\materialinstance.cpp:549]
ShooterGame.exe!FTextRenderSceneProxy::FTextRenderSceneProxy() (0x00007ff651d6bd82) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\engine\private\textrendercomponent.cpp:413]
ShooterGame.exe!FScene::AddPrimitive() (0x00007ff65290a5ee) + 12 bytes [e:\arksvn-trunk\engine\source\runtime\renderer\private\rendererscene.cpp:512]
ShooterGame.exe!FScene::UpdatePrimitiveTransform() (0x00007ff65290ad75) + 11 bytes [e:\arksvn-trunk\engine\source\runtime\renderer\private\rendererscene.cpp:701]
ShooterGame.exe!UPrimitiveComponent::SendRenderTransform_Concurrent() (0x00007ff651c4db72) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:328]
ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6519edca1) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\engine\private\actorcomponent.cpp:1055]
ShooterGame.exe!`UWorld::SendAllEndOfFrameUpdates'::`22'::FDoRenderthreadUpdatesTask::DoTask() (0x00007ff651bc51e4) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\engine\private\leveltick.cpp:804]
ShooterGame.exe!TGraphTask<`UWorld::SendAllEndOfFrameUpdates'::`22'::FDoRenderthreadUpdatesTask>::ExecuteTask() (0x00007ff651bc7897) + 15 bytes [e:\arksvn-trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff651239016) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff651238d6e) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff65123782b) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff65131aac6) + 0 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff65131a988) + 8 bytes [e:\arksvn-trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe65597bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6574ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6574ced1) + 0 bytes [UnknownFile:0]
Instructions on rolling back your client:
https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
History of Windows64 depot:
https://steamdb.info/depot/346111/history/
The command I used (for windows 64):
download_depot 346110 346111 8052075852236923174
The location it downloaded the depot too:
C:\Program Files (x86)\Steam\steamapps\content\app_346110\depot_346111\ShooterGame\Binaries
Important:
It will download slow, but you only need ShooterGame.exe and ShooterGame.pdb, wait for them to be complete and copy them in to the client install location.
Finally:
THIS WORKS FINE WITH THE LATEST DEDICATED SERVER I did not change anything on it, only updating client side.