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As a side note, I just finished a GWTB-themed metagame where this guys rocked everybody's socks. Do the slightly cheaper guns give them an edge on the metamap or was it pure luck?
Also, I have no idea what affects them winning on the metamap. I've also seen them successfully take other faction's territories. I'll do some forum lurking to see if I can find something about it. I hope something can be done about it... it would be kinda dissapointing if it was all luck based.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254344701
No idea what's going on scripting-wise, but in-game it works alright. Basically the militia's plasma weapons will semi-randomly (not sure yet what triggers it) act as a mini-grenade and explode in your hands.
It would def. need some fine-tuning if you were to implement it though. Personally I'd rather have the greens be doomed-ish but very much playable, and I can totally see how a heavy-handed implementation of something like this can suck out any joy of going green.
Perhaps you could have their ballistic guns "jam" (randomly empty a magazine) and only explosives and flamers critically malfunction.
Jamming works like a sweet piece of apple pie. Would be cool to have (but not needed) some sort of prompt about the jamming, like an exclamation sign above the head of our dude a-la Metal Gear, or perhaps a rackety sound bite.
Dig what you did to the flammenwerfer. It was really anemic before, specially compared to the vanilla ones.
The new actor descriptions are a nice touch too.
I haven't messed with the AR accuracy stats. Maybe reducing the knockback on it had some influence but that's kinda unlikely.
The jamming prompt is a good idea. I originally wanted the jamming to empty the gun instead, like you originally suggested, because that way the gun would make the "empty clip" sound first and the unit would need to manually reload the gun instead of the forced auto reload thing but I couldn't find a lua command for that. I'll do some lua lurking to see how to implement a prompt like that... It should be possible.
I guess some people would simply cycle the action and that works too, but considering green engineering I would advice against it...
And I can see peeps thinking the jam mechanic is a bug, that's why I threw around the prompt idea
Can't wait for the medic update by the way. Until then I'll be using the medkits from the Unmapped Lands mod.
-All greens can shoot and stomp each other.
-Random chance to get a "friendly fire" soldier when buying them.
-Make it so only the soldier controlled by the player can fall victim from friendly fire.
I'm more inclined for the last one. It's not as crippling as the other options but it's probably good enough to get the "I'm surrounded by idiots" feeling.
It also has the side effect of causing the soldier controlled by the player to harm himself. This is specially noticeable when using a flamethrower against a wall and will allow damage from even a ricochet.
Will the AI path through you as if FF were not turned on in the last case? I remember in an old build (pre-27 I think), with FF you were mostly safe from friendlies with regular guns since they would withhold their fire if you were on their fireline. Explosives and jetpack particle ♥♥♥♥♥♥♥ were the main problem.
The second option sounds interesting when fighting against them. Witness the (relatively contained) carnage!
Oh, yeah. I forgot to mention something else about their grenades. The throwing is inverted, meaning that if you hold down the button enough, the grenade will drop or be thrown backwards. The AI usually ends up blowing themselves up but this can be exploited by players. You can just click and the grenade is thrown forward at full strength.