ARK: Survival Evolved

ARK: Survival Evolved

Improved Refrigerator
bestscreenname  [developer] 8 Dec, 2016 @ 4:46pm
Bug reports, issues and feedback.
Please post any bugs, issues or feedback that you have here with as much detail as possible. Thanks!
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Showing 1-10 of 10 comments
EnigmaSeven 5 Jan, 2017 @ 7:22am 
Great MOD! Thanks So Much

P.S. Make sure you add the Green Puzzle Icon on the Main Picture please.
Last edited by EnigmaSeven; 5 Jan, 2017 @ 7:22am
Mr-Somes 5 Jan, 2017 @ 9:36pm 
Causing a crash when loading in a non dedi server. Not able to get the log because I freeze. I do know it is the mod because it is on the primal data for the fridge when loading. Did this 4 times. Could be a mod conflict or the recent slew of updates but it seems to not be allowing me to start or join games when used.
bestscreenname  [developer] 6 Jan, 2017 @ 3:59am 
Interesting. I'm not getting it on my end when loading by itself or with other mods. Which mods are you using? I'd suggest re-subscribing to make sure it's up to date and that nothing went wrong with the download. However, I'll do a recook with the latest dev kit build at some point today.
EnigmaSeven 7 Jan, 2017 @ 7:06pm 
Works perfectly here.
digi[l0s] 16 Jan, 2017 @ 9:43am 
Anyway to fix it so they don't relock on server reboot? Our server is set to reboot every day, and they appear to relock at the reboot. Also if you could make it so a quick tap of E doesn't move it by default, that could help in the problem. If you don't pay attention and you walk up to a locked unit, and hit E, you will find it and all the contents down on the ground.
bestscreenname  [developer] 16 Jan, 2017 @ 12:45pm 
Is your server running the command ForceAllStructureLocking? That will cause locks on restarts and off the top of my head that's the only thing I can think of. However I'll look into it and see if there's something I can do.

The first option should be "access inventory" and not "pick up", but I've gone ahead and put in a delay for the pick up a few mins ago. I think I'll be waiting until the 20th to update though, just in case some new consumables come out that I need to add compatibility for and to look more into the locking thing. That way I don't have to make users update too often.
digi[l0s] 16 Jan, 2017 @ 2:03pm 
Thanks! I will check into that server command! The delay will be a big help regardless!
digi[l0s] 18 Jan, 2017 @ 3:39am 
Still locking, he specificically set ForceAllStructureLocking to false

it's odd, but if there is a delay added it's not horrible thing to live with, but we have a community fridge that needs unlocked
bestscreenname  [developer] 18 Jan, 2017 @ 1:51pm 
Did you replace the fridge after changing that setting? I'm really not sure since the only two options for locking in the dev kit are "Supports Locking" and "Supports Pincoding". The only thing I could suggest would be setting a common pincode like 1111 and a little sign to let people know. I'll still look into it more, there might be a way to bypass it involving custom graphing but I've hardly touched graphing.
bestscreenname  [developer] 5 Feb, 2017 @ 1:33pm 
I've updated the mod with a pickup delay timer and I think I have fixed the auto-locking issue. The only thing that I noticed is that if you are near the structure when the server restarts, you'll need to go out of render range from the fridge and back to see the lock/unlock options again.
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