RimWorld

RimWorld

[Outdated] Call of Cthulhu - Cults
SherabTod 28 May, 2017 @ 12:44pm
List of all spells
Hey im realy enjoying the mod, but i was kind of uncertain about what god does what.
i want to list the effects of each god ,at least in a general way.
if this was done somewhere before , i havent found it yet, but if it is the case please tell me, because it would make this of course futile.
i wecome help in completing the list. i have sadly not yet earned the favour of all god and tried all the spells
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Showing 1-15 of 48 comments
SherabTod 28 May, 2017 @ 4:06pm 
Cthulhu:

Watched:
-Orbital Insanity Wave: causes a trading ship to crash in the area of your settelment. a portion of loot to spawns, detemined by the type of ship which crashes.
-Aspect of Cthulhu: replaces a random limb of a random colonist with a mutation, increasing its effectiveness. may backfire in creating a ineffective limb, if the ritual fails.
-Psionic Growth: creates a Psionic Lobe in the brain of the colonist condiction the ritual, giving him access to psyonic abilities

Favoured:
-Terrestial Insanity Wave: inflicts all hostile humanoid pawns with an extreme case of insanity, causing them to run amok among themselfes besides other things

Chosen:
-Awaken Cthulu: (game ender) causes Cthulhu to awaken, ending the game and killing most your colonists in the process
SherabTod 28 May, 2017 @ 4:32pm 
Shub-Niggurath:

Watched:
-Fertility Ritual: spawns a Fertility Totem near the Altar, which increases the growth-rate of nearby crops for a time. it can be repositioned at will
-Mother of Goats: spawns a herd of black goats in the area of your settelment, which can be hunted and tamed. they provide normal meat and leather.
-Transmogrify Pet: changes one of the settelments pets into a monster (did not work for me yet)

Favoured:
-Womb Between Worlds: creates a enormous treeshaped structure in the area of your settelment, which spawns Dark Young serving your colonists. (the spawning of dark young did not work for me yet)

Chosen:
-Transdimensional Convergence: (game ender) allows Shub-Niggurath to enter this dimension, ending the game and killing most of your colonists in the process
Last edited by SherabTod; 28 May, 2017 @ 4:33pm
SherabTod 29 May, 2017 @ 3:09am 
ok i made a smal mistake, the first 2 spells are already accessible at the "glanced" status
Khorne Flakes 29 May, 2017 @ 2:21pm 
Hey, I've noticed from a stream that the game doesn't ACTUALLY end, just alot of your colonists die. I am sure you could mark it as a game ender, but what exactly does it do besides killing a bunch of your colonists?
SherabTod 29 May, 2017 @ 3:29pm 
Originally posted by Station's Clown:
Hey, I've noticed from a stream that the game doesn't ACTUALLY end, just alot of your colonists die. I am sure you could mark it as a game ender, but what exactly does it do besides killing a bunch of your colonists?
its the same, as the vanilla spaceship escape. you could still play in your empty abandoned settelment.
Khorne Flakes 29 May, 2017 @ 5:42pm 
Originally posted by SherabTod:
Originally posted by Station's Clown:
Hey, I've noticed from a stream that the game doesn't ACTUALLY end, just alot of your colonists die. I am sure you could mark it as a game ender, but what exactly does it do besides killing a bunch of your colonists?
its the same, as the vanilla spaceship escape. you could still play in your empty abandoned settelment.
Aww, that's dissapointing... I was really hoping that something else would occur for your remaining colonists.
SherabTod 29 May, 2017 @ 5:47pm 
Originally posted by Station's Clown:
Originally posted by SherabTod:
its the same, as the vanilla spaceship escape. you could still play in your empty abandoned settelment.
Aww, that's dissapointing... I was really hoping that something else would occur for your remaining colonists.
maybe in the future
Carcosan Herald 2 Jun, 2017 @ 9:56am 
Nyarlathotep:
- Forbidden Knowledge: Adds a big chunk of progress to your current research project.
- Chaos Theory: Rerolls the executioner's traits.
- Dark Emissary: Gives you another colonist.

Hastur:
- King in Yellow Vol. I: Gives you an item that downs a target and adds a lot of Cult-Mindedness (a bit like a psychic lance).
- Summon Byakhee: Gives you a powerful combat pet.
- King in Yellow Vol. II: Sends a bunch of colonists away for a short time in return for a huge, long-lasting mood buff.

Those are just the ones I know and have used, but I hope that helps.
Last edited by Carcosan Herald; 2 Jun, 2017 @ 9:57am
SherabTod 2 Jun, 2017 @ 10:44am 
Originally posted by Lich:
Nyarlathotep:
- Forbidden Knowledge: Adds a big chunk of progress to your current research project.
- Chaos Theory: Rerolls the executioner's traits.
- Dark Emissary: Gives you another colonist.

Hastur:
- King in Yellow Vol. I: Gives you an item that downs a target and adds a lot of Cult-Mindedness (a bit like a psychic lance).
- Summon Byakhee: Gives you a powerful combat pet.
- King in Yellow Vol. II: Sends a bunch of colonists away for a short time in return for a huge, long-lasting mood buff.

Those are just the ones I know and have used, but I hope that helps.
adding:

Nyarlathotep:
-Starry Wisdom: gives the executioner the psychopath trait. psychopaths gain the canibal trait.
(- dark emisary: may spawn more than one additional colonist)

I didnt manage to effectively test "Unspeakable Oath" (Hastur)
Last edited by SherabTod; 2 Jun, 2017 @ 10:45am
Oktakon 22 Jun, 2017 @ 2:15pm 
very helpful, i always found when reseraching old gods i wasnt sure which one i was going to follow, cause they all seem to have different flavs
SherabTod 22 Jun, 2017 @ 2:29pm 
Originally posted by Oktakon:
very helpful, i always found when reseraching old gods i wasnt sure which one i was going to follow, cause they all seem to have different flavs
had the same problem. thats why i set out to do this
Rocky the Rock 30 Jun, 2017 @ 4:02pm 
Unspeakable Oath is actually pretty cool, whoever was sacrificing the prisoner for the oath gets a new trait "oathtaker" which when this colonist dies, they shortly resurrect as a reanimated corpse that never needs to eat, sleep, and in my game, never increases or decreases in mood. I believe you can do this unlimited times, but I have yet to test it out.
SherabTod 30 Jun, 2017 @ 4:17pm 
Originally posted by Pataur the Great:
Unspeakable Oath is actually pretty cool, whoever was sacrificing the prisoner for the oath gets a new trait "oathtaker" which when this colonist dies, they shortly resurrect as a reanimated corpse that never needs to eat, sleep, and in my game, never increases or decreases in mood. I believe you can do this unlimited times, but I have yet to test it out.
oh nice
it never worked for me. i gave someone the trait and eutaniced him for testing. after he hadnt done anything for 2 weeks i just burned the body
Omega13 1 Aug, 2017 @ 10:18pm 
Anyone have any info on what Dagon's spells do?
Olaf the Merchant 6 Aug, 2017 @ 11:43pm 
Dagon's spells, as far as I could climb the tree were as follows:

- Favor
- Sunken Ship (Delivers an ancient wreck from a distant seabed which can be deconstructed for wood, steel, plasteel and components)
- Treasures of the Deep (Spawns chests filled with jade, silver, gold and statues)
- Defend the Brood (Spawns Deep Ones upon the mark of Dagon you've placed which will engage any nearby pawns in combat)
- Bounty of the Sea (Spawns a ship, possibly treasure and a group of insane, hostile seamen which will most likely kill each other off. Ship can be dissassembled for basic resources like Sunken Ship)
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