Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Watched:
-Orbital Insanity Wave: causes a trading ship to crash in the area of your settelment. a portion of loot to spawns, detemined by the type of ship which crashes.
-Aspect of Cthulhu: replaces a random limb of a random colonist with a mutation, increasing its effectiveness. may backfire in creating a ineffective limb, if the ritual fails.
-Psionic Growth: creates a Psionic Lobe in the brain of the colonist condiction the ritual, giving him access to psyonic abilities
Favoured:
-Terrestial Insanity Wave: inflicts all hostile humanoid pawns with an extreme case of insanity, causing them to run amok among themselfes besides other things
Chosen:
-Awaken Cthulu: (game ender) causes Cthulhu to awaken, ending the game and killing most your colonists in the process
Watched:
-Fertility Ritual: spawns a Fertility Totem near the Altar, which increases the growth-rate of nearby crops for a time. it can be repositioned at will
-Mother of Goats: spawns a herd of black goats in the area of your settelment, which can be hunted and tamed. they provide normal meat and leather.
-Transmogrify Pet: changes one of the settelments pets into a monster (did not work for me yet)
Favoured:
-Womb Between Worlds: creates a enormous treeshaped structure in the area of your settelment, which spawns Dark Young serving your colonists. (the spawning of dark young did not work for me yet)
Chosen:
-Transdimensional Convergence: (game ender) allows Shub-Niggurath to enter this dimension, ending the game and killing most of your colonists in the process
- Forbidden Knowledge: Adds a big chunk of progress to your current research project.
- Chaos Theory: Rerolls the executioner's traits.
- Dark Emissary: Gives you another colonist.
Hastur:
- King in Yellow Vol. I: Gives you an item that downs a target and adds a lot of Cult-Mindedness (a bit like a psychic lance).
- Summon Byakhee: Gives you a powerful combat pet.
- King in Yellow Vol. II: Sends a bunch of colonists away for a short time in return for a huge, long-lasting mood buff.
Those are just the ones I know and have used, but I hope that helps.
Nyarlathotep:
-Starry Wisdom: gives the executioner the psychopath trait. psychopaths gain the canibal trait.
(- dark emisary: may spawn more than one additional colonist)
I didnt manage to effectively test "Unspeakable Oath" (Hastur)
it never worked for me. i gave someone the trait and eutaniced him for testing. after he hadnt done anything for 2 weeks i just burned the body
- Favor
- Sunken Ship (Delivers an ancient wreck from a distant seabed which can be deconstructed for wood, steel, plasteel and components)
- Treasures of the Deep (Spawns chests filled with jade, silver, gold and statues)
- Defend the Brood (Spawns Deep Ones upon the mark of Dagon you've placed which will engage any nearby pawns in combat)
- Bounty of the Sea (Spawns a ship, possibly treasure and a group of insane, hostile seamen which will most likely kill each other off. Ship can be dissassembled for basic resources like Sunken Ship)