RimWorld

RimWorld

[Outdated] Call of Cthulhu - Cults
 This topic has been pinned, so it's probably important
Ryoma  [developer] 11 Dec, 2016 @ 1:31am
Bugs / Error Reports
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Please read this. Save us both some time.

For best results, tell us your bug on Discord: https://discord.gg/ePKnqwR

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***When submitting bugs please:***
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1) The game produces log files. These are essential for debugging, so please post them with any bug involving technical faults or error messages. Find them here:

Mac OS X:
`/Users/[Username]/Library/Logs/Unity/Player.log`
Windows:
`EXECNAME_Data\output_log.txt (this is in the game folder)`
Linux:
`Pass '-logfile /tmp/rimworld_log' to the Rimworld binary. It generates a log at that location.`

You can share code here.
http://paste.ofcode.org/

2) Try and reproduce the problem from the time when you loaded the mod. Can it be reproduced?
3) Give steps to reproduce the problem.

Thank you!
Last edited by Ryoma; 10 Jan, 2017 @ 5:47pm
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Showing 1-15 of 244 comments
Sampo Sam 11 Dec, 2016 @ 2:34am 
The cthulu spell psionic growth doesn't seem to distinguish between male or female

http://images.akamai.steamusercontent.com/ugc/98348089950301468/045A852384C77DD3B49D0C04626E0DD5BCCCEEA9/ Referring to Granny Rags who is a female as he "Pressure in his skull"
fox5859 11 Dec, 2016 @ 7:02pm 
I noticed something odd that maybe a bug with the forrbidden knowledge for some reason it keeps forbidding itself when I try to reinstall it into my current base This also I think prevents pawns from using it to research but Havent tried to find out. Has anyone had similiar expeirences?
Madzombie10 11 Dec, 2016 @ 9:07pm 
http://textuploader.com/dd4aa this error pops up when im loading in the game. It doesn't stop me from loading in though which is good. Exception ticking CosmicHorror_DarkYoung_Corpse1061931: System.NullReferenceException: Object reference not set to an instance of an object
at CosmicHorror.CosmicHorrorPawn.CauseSanityLoss () [0x00000] in <filename unknown>:0
at CosmicHorror.CosmicHorrorPawn.TickRare () [0x00000] in <filename unknown>:0
at Verse.Corpse.TickRare () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0



I also get a yellow error it happens everytime i enter the game. Duplicate code-linked translation key: Sacrifice in language English

Not sure if it is a problem or not. Just thought i'd let you know

Last edited by Madzombie10; 11 Dec, 2016 @ 9:11pm
Madzombie10 14 Dec, 2016 @ 7:04pm 
I have that error too.
Madzombie10 15 Dec, 2016 @ 7:48pm 
For me when the research bench is forbidden all i have to do is start the research in research tab and it unforbids the bench.
arj1218 23 Dec, 2016 @ 9:15pm 
This might be a bug but I'm not sure. Am I supposed to be getting cargo pod drops with 8 Grimoires? https://steamhost.cn/steamcommunity_com/id/rj1218/screenshot/178288429001071133
Last edited by arj1218; 23 Dec, 2016 @ 9:16pm
DonnieTwoTimes 26 Dec, 2016 @ 5:34pm 
So, Renee started writing the Grimorie (sp?), and made one. Then a second, and a third, and started her fourth. She was on major break risk before writing in a frenzy due to the sad wander the weird tree thing caused. As she was writing, it got up to extreme. In A15, I never got far with this mod (only making the Grimorie), so I could be being silly. Is Renee supposed to be making so many of those books?

I've restared from a save before she started writing, and she keeps writing multiple books back to back. Putting her in combat for a second then back out doesn't change it, neither does passing out due to exhaustion.
✠Passi965✠ 28 Dec, 2016 @ 4:16am 
This might be a bug or not http://puu.sh/t3vrf/f6e85ab0c5.jpg
If not then it might be an incompatiblity with another mod
✠Passi965✠ 28 Dec, 2016 @ 7:57am 
With the 4136.. mood debuff?
xBlkMik3x 29 Dec, 2016 @ 4:57am 
http://textuploader.com/ddu5m


Scroll up from the bottom to find the SCRIBE_Value issue? Basically I have the journal notes written and sitting in stockpile and after an autosave or manual save the red error pops. Havent seen or found any in-game issue yet but whats up with the error?
Last edited by xBlkMik3x; 29 Dec, 2016 @ 4:59am
Ayrlixx 6 Jan, 2017 @ 11:37am 
So I've noticed something funny happening with all the pawns on the map that aren't from my colony, when my colony go to have a sermon it seems to try and force every other pawn on the map (if they are awake) to also try and go there, even though they aren't supposed to. This results in them starting to move, stopping for a second, and then carrying on, quite funny seeing raiders doing it, stutter stepping towards my base rather than outright rushing me down.

Not sure if this is an actual bug, or maybe mod conflict, I run a pretty heavily modded save. It's also not a huge issue, the only problem I actually have with it is that I also use Hospitality. Now if they are awake whilst a sermon is happening, and say, trying to eat their breakfast, they repeatedly drop their food on the ground, assume they can buy it, and drop silver on the floor, over and over until the sermon is done. This has resulted in me making a decent amount of money and food off of them as once they run out of silver to purchase the food back, they start taking more food out of their inventory until they can eat that one. I tried running in dev mode to see if there were any warnings but I didn't notice anything that was "bad".
Angry 6 Jan, 2017 @ 3:07pm 
After I got a new colonist with a passion for social I decided to make her my new preacher, however I couldn`t change the current preacher, I can select another deity to preach for or when to host the sermons, but when I click on the preacher box nothing happens. I tried to deconstruct the altar and build another, but the bug persists.
Ryoma  [developer] 6 Jan, 2017 @ 5:05pm 
Originally posted by Ayrlixx:
So I've noticed something funny happening with all the pawns on the map that aren't from my colony, when my colony go to have a sermon it seems to try and force every other pawn on the map (if they are awake) to also try and go there, even though they aren't supposed to. This results in them starting to move, stopping for a second, and then carrying on, quite funny seeing raiders doing it, stutter stepping towards my base rather than outright rushing me down.

Not sure if this is an actual bug, or maybe mod conflict, I run a pretty heavily modded save. It's also not a huge issue, the only problem I actually have with it is that I also use Hospitality. Now if they are awake whilst a sermon is happening, and say, trying to eat their breakfast, they repeatedly drop their food on the ground, assume they can buy it, and drop silver on the floor, over and over until the sermon is done. This has resulted in me making a decent amount of money and food off of them as once they run out of silver to purchase the food back, they start taking more food out of their inventory until they can eat that one. I tried running in dev mode to see if there were any warnings but I didn't notice anything that was "bad".

Yeaaaaaaaaah. I've gotta look into that. But I can confirm this is completely reproducible.
Ryoma  [developer] 7 Jan, 2017 @ 5:41am 
Originally posted by Angry:
Yes she is at 90% and both have 15 social skill.
one colony?
✠Passi965✠ 7 Jan, 2017 @ 6:02am 
Originally posted by Ayrlixx:
So I've noticed something funny happening with all the pawns on the map that aren't from my colony, when my colony go to have a sermon it seems to try and force every other pawn on the map (if they are awake) to also try and go there, even though they aren't supposed to. This results in them starting to move, stopping for a second, and then carrying on, quite funny seeing raiders doing it, stutter stepping towards my base rather than outright rushing me down.

Happens to me too, I dont really mind that since it gives me a couple more seconds before the enemy arrives :P
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