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tier 1, tier 2 - 300 minerals;
tier 3 - 600 minerals;
tier 4 - 1200 minerals;
tier 5 - 2400 minerals;
tier 6 - 4800 minerals.
This will ensure the reserve is large enough so that the player always have enough to build the most expensive thing (a colony ship, spaceport or large ship). It is always possible to disable the auto-upgrade anyway, right?
2) compare the counters to find the smallest one - that will determine the branch the upgrade shall take (check the tech availability - if not available, no upgrade at all). The default (if the smallest counter can not be determined) should be engeneering, I think, since this branch is usually the most heavy.
Also note that it should be just 1 building scheduled for update per planet. This is most crucial for science buildings update.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=691008512