Stellaris

Stellaris

Fallen Empires Expanded v1.5
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MapleLeafWarrior  [developer] 22 Dec, 2016 @ 8:10am
Bug Reporting - FEE v1.2
Your experience is our top priority.
Should you encounter any potential problems or conflict with Fallen Empire Extended, please report them here.

Please report...
• The context of the bug/glitch
• How to replicate the issue
• Did the issue cause your game to crash?


Your bug report is paramount to making a better mod.

I will be constantly checking discussions and comments to recieve your input.
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MapleLeafWarrior  [developer] 22 Dec, 2016 @ 2:35pm 
For future reference:

@hoek0815 reported an issue with localisation missing for langauges other than English. This seems to be an oversight on my part since I primarily use English for Stellaris.

Hotfix #1 for Update 1.2 has resolved the aforementioned issue. Localisation files will now be available for all languages.
MapleLeafWarrior  [developer] 25 Dec, 2016 @ 12:16am 
For future reference:

@Appareson reported an issue of Sol systems spawning when a custom Sol system was selected, thus causing two Sol systems to appear in one galaxy.

The issue was determined to be a compatibility issue with Improved Space Battle - Balancing conflicting with the "game_start" events.

I will be seeing as to a fix to this mod conflict to be ready for the next update.
MapleLeafWarrior  [developer] 25 Dec, 2016 @ 1:29pm 
For future reference:

@hoek0815 reported an issue where the max # of fallen empires in the starting menu was limited to one fallen empire max.

Troubleshooting was conducted, however, an exact point of cause for this issue hasn't yet been determined.

With Update 1.2, original galaxy presets were removed due to conflicts with No Clustered Starts; instead, subscribers were encouraged to subscribe and use No Clustered Start as that mod was updated to include 8+ fallen empires.

This issue isn't related to conflicts with Fallen Empires Expanded, rather it is No Clustered Starts seemingly experiencing a conflict with another mod that affects galaxy generation.

This issue, however, could seriously impact the experience of players.

Although this seems to be an isolated case so far, I will contact Taw, developer of No Clustered Start, as to resolve this potential issue and work to provide an additional galaxy option for 8+ fallen empires and non-clustered starting positions.
Last edited by MapleLeafWarrior; 25 Dec, 2016 @ 1:30pm
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