Stellaris

Stellaris

Fallen Empires Expanded v1.5
 This topic has been pinned, so it's probably important
MapleLeafWarrior  [developer] 10 Dec, 2016 @ 8:02pm
Thoughts, Suggestion, and Ideas?
Contribute feedback, improve this mod!
With Fallen Empire Expanded, I wish to engage with you, the subscriber, as to how this mod can be further refined and expanded upon.

Please share...
• Your experience with Fallen Empires Expanded.
• Your thoughts on the current features and state of this mod.
• Your concerns or grievances with this mod.
• Your ideas as to how this mod can be improved.


With your contribution, we can better improve your experience.

I will be constantly checking discussions and comments to recieve your input.
Last edited by MapleLeafWarrior; 13 Dec, 2016 @ 5:00am
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Showing 1-15 of 98 comments
JuimyTheHyena 11 Dec, 2016 @ 12:47pm 
I have noticed that you'll include the possibility of starting with the ringworld for a player, could it be possible to have the possibility of starting with the Sky father system as well? ^^

And...just saying...how is this going to be balanced? Will it cost genetic points or similar?
MapleLeafWarrior  [developer] 11 Dec, 2016 @ 1:38pm 
@aleandrohopper,

This feature was requested, people saw the fallen empires homeworlds and asked if they could start in said systems.

All of the fallen empire homeworlds, including the ones added in this mod, will be available as optional starting homeworlds for custom empires in the next update, v1.1. This includes Sky Father system, what you've asked for.

They will, however, not include any fallen empire bonuses or specialities aside from their preconfigured planets and will act as normal empire starts.
JuimyTheHyena 11 Dec, 2016 @ 1:39pm 
Originally posted by Surfacerunner:
@aleandrohopper,

This feature was requested, people saw the fallen empires homeworlds and asked if they could start in said systems.

All of the fallen empire homeworlds, including the ones added in this mod, will be available as optional starting homeworlds for custom empires in the next update, v1.1. This includes Sky Father system, what you've asked for.

They will, however, not include any fallen empire bonuses or specialities aside from their preconfigured planets and will act as normal empire starts.

Thank you for your answer :)
2nd_Lt_Cody 12 Dec, 2016 @ 5:47pm 
The new Human FE, I like it. Was quite the shock to see it spawn with so many different species and ethics.

And that's the problem, there were so many one off species that I just was confused looking through it all. Perhaps consolidate it down to Human and four/five different species?

Also, Venus as a desert or arid planet is strange, wouldn't it be more likely to be a tropical planet?

I love the mod, and I'm lookiing forward to the next release.
MapleLeafWarrior  [developer] 12 Dec, 2016 @ 6:04pm 
@2nd_Lt_Cody

In hindsight, creating many species would certainly cause a headache of species management.

A reduction in species diversity has already been applied and is awaiting for the next update.

I will certainly take a look into Venus and perhaps changing it to a more down-to-earth biome.

Expect that update by tomorrow or the day after.

Thanks for the feedback.
Paladin '83 13 Dec, 2016 @ 2:53am 
Does this mod improve the base chance of 40% for War in Heaven? If not, do you have any intention of releasing a mod for this? Numerous games have only seent this occur once and I loved it!
MapleLeafWarrior  [developer] 13 Dec, 2016 @ 3:02am 
@DemiosExitium,

At its current state, Fallen Empires Expanded does not interfere with vanilla values for events. That meaning the base 40% is probably still 40%.

That being said, increasing base War in Heaven chances is certainly a possibility in the future.
Paladin '83 13 Dec, 2016 @ 3:06am 
Thank you, just for me at least been absolutely plastered by WIH which plunged the full galaxy into War was excellent!
Buff_DJA 13 Dec, 2016 @ 4:33am 
I have some ideas for features. In the last updates they added the whole FE request system. Why not expand on this? Make them give you quests occassionally or have event chains related to FEs that award bonuses to relations and rewards etc. Or maybe add ways to get FEs to sign treaties with you for special empire-wide bonuses. Spice up the "peaceful" interactions with FEs. This mod is really good so keep up the good work!
MapleLeafWarrior  [developer] 13 Dec, 2016 @ 12:56pm 
@Xx_Buff_xX
At its current state, Fallen Empires Expanded does not interfere or inject in-game event chains related to FE.

All of the ne added fallen empires will continue to use the vanilla FE request systems; however, you're certainly right event chains can be expanded upon.
Fenguard 13 Dec, 2016 @ 5:24pm 
I'd enjoy seeing a start where you begin on the Beacon of Stability/Eternal Bastion, a single inhabitable Ring World with the other segments broken.
It sounds like a more balanced start than 4 whole intact segments on top of the massive Engineering boost they give too.
MapleLeafWarrior  [developer] 13 Dec, 2016 @ 5:45pm 
@Fenguard

A reasonable request, expect Beacon of Stability to be included in the next release, FEE Update 1.2

Then again, Fallen Empires Expanded isn't outright designed for balance, rather player choice and agency.
Last edited by MapleLeafWarrior; 13 Dec, 2016 @ 5:46pm
Spirit 13 Dec, 2016 @ 6:27pm 
is it possible to give the game a warhammer in heaven mode ? when all fallen empires awake to confront a crisis like the pretoryn ? maybe as a second mod
InsanePrimate 14 Dec, 2016 @ 3:46am 
Just a suggestion (it is really just cosmetic and only my own prefrence) the system wich has only a partial ringworld/ringworld segment orbiting a black hole, is it possible to change the edges of the ringworld/ringworld segment to look less cut of? i believe there are segmentts that have protuding antennas (dont really know what they are, just looks cool) on one side :)
Erlik_Han 14 Dec, 2016 @ 9:14am 
It seems this mod spawn FE with random ethos, which allows situations like 2x Keepers of Knowledge and 2xEnigmatic Observers in game with 4 FE, without the FE with opposing ethos isnt that mean no war in heavens ? Can you make it so mod spawn FE like default game, at least 1 FE with each ethos
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