Project Zomboid

Project Zomboid

Driving Cars Mod - MP & 3D Models
Kham 26 Jan, 2017 @ 9:18am
CarsLoading.lua spam
I'm running a local co-op game and the co-op console file is being flooded with this over and over again.

1485433032464 function: SpawnCars -- file: CarsLoading.lua line # 160 java.lang.RuntimeException: Object tried to call nil in SpawnCars at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:1239) at zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:302) at zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:179) at zombie.network.ServerMap.preupdate(ServerMap.java:682) at zombie.network.GameServer.main(GameServer.java:721)
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Psy-Virus 28 Jun, 2017 @ 3:00pm 
Same on a dedicated linux box:

1498687012871 ----------------------------------------- 1498687012871 STACK TRACE 1498687012871 ----------------------------------------- 1498687012871 function: SpawnCars -- file: CarsLoading.lua line # 160 java.lang.RuntimeException: Object tried to call nil in SpawnCars at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:1239) at zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:303) at zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:180) at zombie.network.ServerMap.preupdate(ServerMap.java:684) at zombie.network.GameServer.main(GameServer.java:703) 1498687012871 1498687012871 ----------------------------------------- 1498687012871 STACK TRACE 1498687012871 -----------------------------------------

It also seems to slow down map generation/loading.
Last edited by Psy-Virus; 28 Jun, 2017 @ 3:02pm
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