ARK: Survival Evolved

ARK: Survival Evolved

Extinction Core
FrostByghte 16 Dec, 2018 @ 8:09am
Creating json for Ark Smart Breeding/Ark Stats Extractor for use with EC
I was interested in trying to use the Ark Smart Breeding tool with Extinction Core. I've been searching but cannot locate any solid work in creating this configuration to use with the tool. If am I understanding all the instructions, we need the values for Base, wildLevel, tamedLevel, tamingAdd, tamingAffinity for each stat.

This is detailed here https://github.com/cadon/ARKStatsExtractor/wiki/Mod-Values

According to the author of the tool:

The easiest way is to ask the creator of the mod if they can post the data. If you have access to the devkit-files, the data is usually in the files DinoCharacterStatusComponent_BP_[Creature] where [Creature] is specifying the species (it's not always called exactly like in the game). Some numbers for taming (e.g. needed affinity) are located usually in a file called [Creature]_Character_BP.

Any assistance would be appreciated, or happy to make a donation to make this happen. I just started using EC and really enjoying the challenge so far, but the use of the Ark Smart Breeding tool would be wonderful. Thank you.
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Samayl 16 Dec, 2018 @ 10:18am 
You can find these paths by going into the Mod folder for Extinction and going into the "Dinos" folder.

Ark Folder > ShooterGame > Content > Mods > 81817096835 > Dinos > [Dino Folder Here]

You'll have to read the names of each file carefully, but they are pretty intuitive based on the folders within the "Dinos" folder.

What you're looking for should be in this format :

[DINO NAME]_Character_BP_Core

OR

[DINO NAME]_Character_BP_Aberrant_Core

EX: Ankylo_Character_BP_Core , Ankylo_Character_BP_Aberrant_Core
FrostByghte 16 Dec, 2018 @ 12:30pm 
I appreciate the location information, without the mod devkit files though I'm not sure how to actually go about getting the information needed other than spawning a ton of dinos and manually go through each one of them.

Assuming the values are buried in the compiled uasset file, I guess I could try digging in with a hex editor but that might be just as bad as manually spawning dinos and trying to do the math :)
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