Arma 3
[SP/COOP 1-15] Zargabad - Kilo Viper (TRGM)
cap 3 Jul, 2017 @ 12:56am
few bugs on dedicated
thanks for a great job on this mission! We've been having loads of fun on this quite challenging map! Because I have script debugging on, I've come across a few bugs while playing this on dedicated:
in your mainInit.sqf line 21+22 should be like this I guess:
bBaseHasChopper = false;
publicVariable "bBaseHasChopper";
You had declared another variable as public, that was also a local variable...

In your main init, you have this:
else {
deleteVehicle SupportJet;
};
Sorry, don't know the line as I messed around with that one a bit, but there is no SupportJet defined in the mission, so that needs to go obviously ;)

Sometimes, I guess depending on fiding an appropriate building, _CacheBuilding is not defined properly in line 193 of mainInit.sqf, causing issues on line 194:
_CacheBuilding = selectRandom _potentialCacheBuildings;
_allpositionsInner = _CacheBuilding buildingPos -1;

If you have any questions, feel free to add me...

-------------
EDIT:
was just reminded of this, SOMETIMES, the task to destroy the cache autocompletes right when the mission starts.
and another error that comes up from time to time:
line 434, error: _pepeindex sometimes undefined...
I fixed this by declaring _pepeIndex = 0; at beginning of script
Last edited by cap; 3 Jul, 2017 @ 12:20pm
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treendy  [developer] 11 Jan, 2018 @ 7:23am 
@Cap, i am so sorry for such a long delay... i dont get notifications for any discussions created, however I have subscribed to all my mission forums now so will get notifications of any new discussions or responses.

Thank you for sending over all these details, hopefully most of these are fixed in TRGM2 now as i rewrote a large amount of the code.

I will soon do a Zargabad version of TRGM2 also, as my group also have had a lot of fun on this map... its a small map, but a great mix of open and built up areas
cap 11 Jan, 2018 @ 2:39pm 
been playing a few of your maps, absolutely brilliant :steamhappy:
although changed a few things, since we were only playing with 2-3 players. I'll definitely take a look at your newest one. I think I've seen it on github?
treendy  [developer] 11 Jan, 2018 @ 2:42pm 
yes, its on Github : ) but its also on steam now too
treendy  [developer] 11 Jan, 2018 @ 2:42pm 
... and this confirms notifications are working now : )
cap 11 Jan, 2018 @ 3:33pm 
hehe, steam is a buggy beast at the best of times
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