Arma 3
Escape Z [Survival]
 This topic has been pinned, so it's probably important
ChewyBullets  [developer] 3 Jan, 2017 @ 5:19pm
Update 93
Update 93 coming today

+much more loot in houses - MAJOR OVERHAUL need testing for FPS drops
+added creepy noises - sounds can be clues to hidden areas
+added fire/wind effects
+added walkers - to many fast zombies and needed balance
+added creation factory to all mobile spawn crates - give it time to load
+added mobile factory to faction HQs
+added Snake Blood Village - Tip of the hat to SnakeBlood-V
+enhanced ending
+added csat hunting party
+added CSAT commander - location hidden but easy to find with hints
+added access to some rooftops in Georgetown - walk up to door and it will teleport you up
+added 4 survivor camps - find them to open up new spawn location
+ADDED ZOMBIES DROPING MONEY - testing phase and needs feedback
+removed trash cleaner for the next couple days for testing


note - I dont think the money drops is getting cleaned up. The garbage collector is not working. I removed it to find a new one or fix it. You may have to relog to lobby in an hour or so to clean if your a killing machine <smile>


Update 91

+removed VIPs, Police and Bandits
+added Bus Stops to the map. Teleport via totem or Pay Phone
+added caputred respawns. Part of the story line. Run to the bus stops to escape.
+added hidden ways to escape. Look around and teleport out aka climb out in some cases.
+added more houses with random loot.
+removed insta horde
+added 45 min timer incoming mini horde. You now have 45 mins to prepare.
+added music to radio. Press 0 and use the radio for music
+lots of lil tweeks and fixes
+fps boost
+group option works now. Press U


some things mentioned had to be pushed back. Over all the games run much better and would like to hear from you survivors on the performance.


Thanks for the support

Update 86

+Police and bandits are back
+CSAT got an upgrade
+Added group managment. Press U or Y
+Added surrender spawn point <still testing>
+Frames have droped a tiny bit due added AI <still tweeking>
+All treasure tasks are out of the water
+Added new intro
+Added new ending <please no spoilers>
+Removed 5 demons and 5 VIPs
+Added music <wip>
+Added 2 Random NATO airdrops
+Added random lost ship at sea
+Added briefing <wip>
+Roadblocks are back
+Removed canteen box from spawn points
+Added higher thirst values
+Lots of fixes

WARNING - this update makes the game harder. Please give me feedback on performance etc

Thank you for the support

Update 82

+ FIXED CRAPPY FPS
+ more zombies
+ more stores on unit via spawn points and HQs
+ gun store, first aid store, supply store etc
+ FIXED TENT AND SLEEPING BAG
+ CSAT fixed
+ fixed creation factory
+ ammo added to the mobile spawn crate <no more looking for ammo>
+ banks added
+ pawn shop added <tent can be found here>
+ loot does not spawn in every house < was causing frame drop >
+ loot only spawns in gas stations and warehouses and shops/stores
+ added 3 recruits
+ re-worked and tested evey line in the init.sqf all week for better performance
+ found the missing case!
+ fixed all tasks
+ added more hidden loot
+ bunch of fixes
+ removed EOS
+ be the first to type "shotgun" in comments to win a free copy of Blood and Bacon!
+ restart may be necessary to enjoy the frame boost

Update 78

- removed all EOS zombie spawns
- added UI fix / radio Alpha
- added HORDE MODE ON / radio Bravo - use at your own risk as its still in testing mode
- added HORDE MODE OFF / radio Charlie
- Added Bastion
- Added sounds to the start
- Added horde mode sounds
- Fixed some pathing but not all --- stupid zombies dont like Tanoa
- Removed crappy vanilla AI cache and added a new one - might see black boxes
- Added guns to player start
- Added new spawns near demons
- Added one more recruit. Now you can recruit 2 rather then 1
- Added zombie moans
- changed some names
- added player markers to all players
- added ear plugs

Update 73

-Removed 109 building mats and changed the marker name
-Added 5000$ on the mobile factory
-Added 3 random zombies every 9 mins
-Reworked cases/loot
-Removed the ability to add cases to vehicles
-Removed the ability to move the cases
-Tweeked AI cache
-Made ambient zombies more dumb but random chance a few smarts ones
-Added crawler

Update 57

-Removed sleeping bag and tent until a fix is found
-Removed 20-30% of the vehicles
-Added random civs driving around player
-Changed some cases aka loot
-Added war torn areas. Factions are fighting each other
-Removed earplugs
-Added walls at the Hideout and Police HQ for building
-Removed one of the "Building Supplies" marker and supplies
-Enabled dynamic groups
-Removed player map marker

IMPORTANT
-Re-wrote the EOS from the ground up. I tore it down folks and ripped out some crap spawns that I think was draging down performance.
-Added AI Modify scripts which appears to work well with the EOS. Which means the AI just got SMART. Watch your back Doc!
-Added ambient zombie every 15 mins. I only added one for now until I get some feedback. Needs testing for performance.

**this update may efect the base you built. Sorry about that. Performace issues had to be dealt with.

Last edited by ChewyBullets; 26 Jan, 2017 @ 6:03pm